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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-26 19:48:01 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-26 19:48:01 -0400 |
commit | 9461494a35b789c679a799fc9c5db2321d19d803 (patch) | |
tree | de8fd404dd81c0d6c57626b2cd8331a6c38c5f77 /src/SMAPI/Patches/DialogueErrorPatch.cs | |
parent | 1b5055dfaafc6dcf77b5262b8290e8ca2c8179ed (diff) | |
download | SMAPI-9461494a35b789c679a799fc9c5db2321d19d803.tar.gz SMAPI-9461494a35b789c679a799fc9c5db2321d19d803.tar.bz2 SMAPI-9461494a35b789c679a799fc9c5db2321d19d803.zip |
auto-fix save data when a custom NPC mod is removed
Diffstat (limited to 'src/SMAPI/Patches/DialogueErrorPatch.cs')
-rw-r--r-- | src/SMAPI/Patches/DialogueErrorPatch.cs | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/src/SMAPI/Patches/DialogueErrorPatch.cs b/src/SMAPI/Patches/DialogueErrorPatch.cs index f1c25c05..24f97259 100644 --- a/src/SMAPI/Patches/DialogueErrorPatch.cs +++ b/src/SMAPI/Patches/DialogueErrorPatch.cs @@ -10,6 +10,9 @@ using StardewValley; namespace StardewModdingAPI.Patches { /// <summary>A Harmony patch for the <see cref="Dialogue"/> constructor which intercepts invalid dialogue lines and logs an error instead of crashing.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] internal class DialogueErrorPatch : IHarmonyPatch { /********* @@ -29,7 +32,7 @@ namespace StardewModdingAPI.Patches ** Accessors *********/ /// <summary>A unique name for this patch.</summary> - public string Name => $"{nameof(DialogueErrorPatch)}"; + public string Name => nameof(DialogueErrorPatch); /********* @@ -68,8 +71,6 @@ namespace StardewModdingAPI.Patches /// <param name="masterDialogue">The dialogue being parsed.</param> /// <param name="speaker">The NPC for which the dialogue is being parsed.</param> /// <returns>Returns whether to execute the original method.</returns> - /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] private static bool Before_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker) { // get private members @@ -109,8 +110,6 @@ namespace StardewModdingAPI.Patches /// <param name="__result">The return value of the original method.</param> /// <param name="__originalMethod">The method being wrapped.</param> /// <returns>Returns whether to execute the original method.</returns> - /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod) { if (DialogueErrorPatch.IsInterceptingCurrentDialogue) |