diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-26 19:48:01 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-26 19:48:01 -0400 |
commit | 9461494a35b789c679a799fc9c5db2321d19d803 (patch) | |
tree | de8fd404dd81c0d6c57626b2cd8331a6c38c5f77 /src/SMAPI/Patches/LoadErrorPatch.cs | |
parent | 1b5055dfaafc6dcf77b5262b8290e8ca2c8179ed (diff) | |
download | SMAPI-9461494a35b789c679a799fc9c5db2321d19d803.tar.gz SMAPI-9461494a35b789c679a799fc9c5db2321d19d803.tar.bz2 SMAPI-9461494a35b789c679a799fc9c5db2321d19d803.zip |
auto-fix save data when a custom NPC mod is removed
Diffstat (limited to 'src/SMAPI/Patches/LoadErrorPatch.cs')
-rw-r--r-- | src/SMAPI/Patches/LoadErrorPatch.cs | 94 |
1 files changed, 94 insertions, 0 deletions
diff --git a/src/SMAPI/Patches/LoadErrorPatch.cs b/src/SMAPI/Patches/LoadErrorPatch.cs new file mode 100644 index 00000000..87e8ee14 --- /dev/null +++ b/src/SMAPI/Patches/LoadErrorPatch.cs @@ -0,0 +1,94 @@ +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.Linq; +using Harmony; +using StardewModdingAPI.Framework.Patching; +using StardewValley; +using StardewValley.Locations; + +namespace StardewModdingAPI.Patches +{ + /// <summary>A Harmony patch for <see cref="SaveGame"/> which prevents some errors due to broken save data.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + internal class LoadErrorPatch : IHarmonyPatch + { + /********* + ** Fields + *********/ + /// <summary>Writes messages to the console and log file.</summary> + private static IMonitor Monitor; + + + /********* + ** Accessors + *********/ + /// <summary>A unique name for this patch.</summary> + public string Name => nameof(LoadErrorPatch); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + public LoadErrorPatch(IMonitor monitor) + { + LoadErrorPatch.Monitor = monitor; + } + + + /// <summary>Apply the Harmony patch.</summary> + /// <param name="harmony">The Harmony instance.</param> + public void Apply(HarmonyInstance harmony) + { + harmony.Patch( + original: AccessTools.Method(typeof(SaveGame), nameof(SaveGame.loadDataToLocations)), + prefix: new HarmonyMethod(this.GetType(), nameof(LoadErrorPatch.Before_SaveGame_LoadDataToLocations)) + ); + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call instead of <see cref="SaveGame.loadDataToLocations"/>.</summary> + /// <param name="gamelocations">The game locations being loaded.</param> + /// <returns>Returns whether to execute the original method.</returns> + private static bool Before_SaveGame_LoadDataToLocations(List<GameLocation> gamelocations) + { + // get building interiors + var interiors = + ( + from location in gamelocations.OfType<BuildableGameLocation>() + from building in location.buildings + where building.indoors.Value != null + select building.indoors.Value + ); + + // remove custom NPCs which no longer exist + IDictionary<string, string> data = Game1.content.Load<Dictionary<string, string>>("Data\\NPCDispositions"); + foreach (GameLocation location in gamelocations.Concat(interiors)) + { + foreach (NPC npc in location.characters.ToArray()) + { + if (npc.isVillager() && !data.ContainsKey(npc.Name)) + { + try + { + npc.reloadSprite(); // this won't crash for special villagers like Bouncer + } + catch + { + LoadErrorPatch.Monitor.Log($"Removed invalid villager '{npc.Name}' to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom NPC mod?)", LogLevel.Warn); + location.characters.Remove(npc); + } + } + } + } + + return true; + } + } +} |