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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-02 21:14:22 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-02 21:14:22 -0400 |
commit | 5256b738b486aa1591c6b25b41410973f1feaf46 (patch) | |
tree | 4b43fc95e2bcd72eb2f67673239e28b3ef86579b /src/SMAPI/Patches/SaveGamePatcher.cs | |
parent | 5b31be76dd90711ff475341de8dfdb6e1f50b98a (diff) | |
download | SMAPI-5256b738b486aa1591c6b25b41410973f1feaf46.tar.gz SMAPI-5256b738b486aa1591c6b25b41410973f1feaf46.tar.bz2 SMAPI-5256b738b486aa1591c6b25b41410973f1feaf46.zip |
use more reliable method to get save folder name
SMAPI now tracks the actual folder name being loaded to avoid edge cases where the folder name doesn't match the save ID.
Diffstat (limited to 'src/SMAPI/Patches/SaveGamePatcher.cs')
-rw-r--r-- | src/SMAPI/Patches/SaveGamePatcher.cs | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/src/SMAPI/Patches/SaveGamePatcher.cs b/src/SMAPI/Patches/SaveGamePatcher.cs new file mode 100644 index 00000000..969c514e --- /dev/null +++ b/src/SMAPI/Patches/SaveGamePatcher.cs @@ -0,0 +1,55 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using HarmonyLib; +using StardewModdingAPI.Internal.Patching; +using StardewValley; +using StardewValley.Menus; + +namespace StardewModdingAPI.Patches +{ + /// <summary>Harmony patches for <see cref="SaveGame"/> which track the last loaded save ID.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + internal class SaveGamePatcher : BasePatcher + { + /********* + ** Fields + *********/ + /// <summary>A callback to invoke when a save file is being loaded.</summary> + private static Action<string> OnSaveFileReading; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="onSaveFileReading">A callback to invoke when a save file is being loaded.</param> + public SaveGamePatcher(Action<string> onSaveFileReading) + { + SaveGamePatcher.OnSaveFileReading = onSaveFileReading; + } + + /// <inheritdoc /> + public override void Apply(Harmony harmony, IMonitor monitor) + { + harmony.Patch( + original: this.RequireMethod<SaveGame>(nameof(SaveGame.getLoadEnumerator)), + prefix: this.GetHarmonyMethod(nameof(SaveGamePatcher.Before_GetLoadEnumerator)) + ); + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call before <see cref="TitleMenu.createdNewCharacter"/>.</summary> + /// <returns>Returns whether to execute the original method.</returns> + /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> + private static bool Before_GetLoadEnumerator(string file) + { + SaveGamePatcher.OnSaveFileReading(file); + return true; + } + } +} |