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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-14 01:36:43 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2018-11-14 01:36:43 -0500
commit15acbc8f230dd2c4ba394960cdcc12a22a831bbf (patch)
treed46a0b646eb8a9248f91af345e0284bc7ecf1fce /src/SMAPI/Patches
parent8e1d45b3100453a11bcdf663d3567935c592098c (diff)
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patch GalaxyNetServer to support context sync pending game code changes to make it public (#480)
Diffstat (limited to 'src/SMAPI/Patches')
-rw-r--r--src/SMAPI/Patches/GalaxyNetServerPatch.cs106
1 files changed, 106 insertions, 0 deletions
diff --git a/src/SMAPI/Patches/GalaxyNetServerPatch.cs b/src/SMAPI/Patches/GalaxyNetServerPatch.cs
new file mode 100644
index 00000000..e01ac329
--- /dev/null
+++ b/src/SMAPI/Patches/GalaxyNetServerPatch.cs
@@ -0,0 +1,106 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+using System.IO;
+using System.Reflection;
+using Galaxy.Api;
+using Harmony;
+using StardewModdingAPI.Framework;
+using StardewModdingAPI.Framework.Patching;
+using StardewValley.Network;
+
+namespace StardewModdingAPI.Patches
+{
+ /// <summary>A Harmony patch to let SMAPI override <see cref="GalaxyNetServerPatch"/> methods.</summary>
+ internal class GalaxyNetServerPatch : IHarmonyPatch
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>SMAPI's implementation of the game's core multiplayer logic.</summary>
+ private static Lazy<SMultiplayer> Multiplayer;
+
+ /// <summary>The name of the internal GalaxyNetServer class.</summary>
+ private static readonly string ServerTypeName = $"StardewValley.SDKs.GalaxyNetServer, {Constants.GameAssemblyName}";
+
+ /// <summary>The method which sends an arbitrary message.</summary>
+ private static MethodInfo SendMessageMethod;
+
+
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>A unique name for this patch.</summary>
+ public string Name => $"{nameof(GalaxyNetServerPatch)}";
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="multiplayer">SMAPI's implementation of the game's core multiplayer logic.</param>
+ public GalaxyNetServerPatch(Func<SMultiplayer> multiplayer)
+ {
+ // init
+ GalaxyNetServerPatch.Multiplayer = new Lazy<SMultiplayer>(multiplayer);
+
+ // get server.sendMessage method
+ Type type = Type.GetType(GalaxyNetServerPatch.ServerTypeName);
+ if (type == null)
+ throw new InvalidOperationException($"Can't find type '{GalaxyNetServerPatch.ServerTypeName}'.");
+ GalaxyNetServerPatch.SendMessageMethod = type.GetMethod("sendMessage", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic, null, new[] { typeof(GalaxyID), typeof(OutgoingMessage) }, null);
+ if (GalaxyNetServerPatch.SendMessageMethod == null)
+ throw new InvalidOperationException($"Can't find method 'sendMessage' on '{GalaxyNetServerPatch.ServerTypeName}'.");
+ }
+
+ /// <summary>Apply the Harmony patch.</summary>
+ /// <param name="harmony">The Harmony instance.</param>
+ public void Apply(HarmonyInstance harmony)
+ {
+ // override parseDataMessageFromClient
+ {
+ MethodInfo method = AccessTools.Method(Type.GetType($"StardewValley.SDKs.GalaxyNetServer, {Constants.GameAssemblyName}"), "onReceiveMessage");
+ MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(GalaxyNetServerPatch.Prefix_GalaxyNetServer_OnReceiveMessage));
+ harmony.Patch(method, new HarmonyMethod(prefix), null);
+ }
+ }
+
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>The method to call instead of the <see cref="GalaxyNetServer.onReceiveMessage"/> method.</summary>
+ /// <param name="__instance">The instance being patched.</param>
+ /// <param name="peer">The Galaxy peer ID.</param>
+ /// <param name="messageStream">The data to process.</param>
+ /// <param name="___peers">The private <c>peers</c> field on the <paramref name="__instance"/> instance.</param>
+ /// <param name="___gameServer">The private <c>gameServer</c> field on the <paramref name="__instance"/> instance.</param>
+ /// <returns>Returns whether to execute the original method.</returns>
+ /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks>
+ [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")]
+ private static bool Prefix_GalaxyNetServer_OnReceiveMessage(Server __instance, GalaxyID peer, Stream messageStream, Bimap<long, ulong> ___peers, IGameServer ___gameServer)
+ {
+ SMultiplayer multiplayer = GalaxyNetServerPatch.Multiplayer.Value;
+
+ using (IncomingMessage message = new IncomingMessage())
+ using (BinaryReader reader = new BinaryReader(messageStream))
+ {
+ message.Read(reader);
+ multiplayer.OnServerProcessingMessage(message, outgoing => GalaxyNetServerPatch.SendMessageMethod.Invoke(__instance, new object[] { peer, outgoing }), () =>
+ {
+ if (___peers.ContainsLeft(message.FarmerID) && (long)___peers[message.FarmerID] == (long)peer.ToUint64())
+ {
+ ___gameServer.processIncomingMessage(message);
+ }
+ else if (message.MessageType == StardewValley.Multiplayer.playerIntroduction)
+ {
+ NetFarmerRoot farmer = multiplayer.readFarmer(message.Reader);
+ GalaxyID capturedPeer = new GalaxyID(peer.ToUint64());
+ ___gameServer.checkFarmhandRequest(Convert.ToString(peer.ToUint64()), farmer, msg => GalaxyNetServerPatch.SendMessageMethod.Invoke(__instance, new object[] { capturedPeer, msg }), () => ___peers[farmer.Value.UniqueMultiplayerID] = capturedPeer.ToUint64());
+ }
+ });
+ }
+
+ return false;
+ }
+ }
+}