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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-24 13:49:30 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-24 13:49:30 -0500 |
commit | a3f21685049cabf2d824c8060dc0b1de47e9449e (patch) | |
tree | ad9add30e9da2a50e0ea0245f1546b7378f0d282 /src/SMAPI/Patches | |
parent | 6521df7b131924835eb797251c1e956fae0d6e13 (diff) | |
parent | 277bf082675b98b95bf6184fe3c7a45b969c7ac2 (diff) | |
download | SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.tar.gz SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.tar.bz2 SMAPI-a3f21685049cabf2d824c8060dc0b1de47e9449e.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/SMAPI/Patches')
-rw-r--r-- | src/SMAPI/Patches/DialogueErrorPatch.cs | 9 | ||||
-rw-r--r-- | src/SMAPI/Patches/EventErrorPatch.cs | 7 | ||||
-rw-r--r-- | src/SMAPI/Patches/LoadContextPatch.cs | 62 | ||||
-rw-r--r-- | src/SMAPI/Patches/LoadErrorPatch.cs | 120 | ||||
-rw-r--r-- | src/SMAPI/Patches/ObjectErrorPatch.cs | 9 |
5 files changed, 154 insertions, 53 deletions
diff --git a/src/SMAPI/Patches/DialogueErrorPatch.cs b/src/SMAPI/Patches/DialogueErrorPatch.cs index f1c25c05..24f97259 100644 --- a/src/SMAPI/Patches/DialogueErrorPatch.cs +++ b/src/SMAPI/Patches/DialogueErrorPatch.cs @@ -10,6 +10,9 @@ using StardewValley; namespace StardewModdingAPI.Patches { /// <summary>A Harmony patch for the <see cref="Dialogue"/> constructor which intercepts invalid dialogue lines and logs an error instead of crashing.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] internal class DialogueErrorPatch : IHarmonyPatch { /********* @@ -29,7 +32,7 @@ namespace StardewModdingAPI.Patches ** Accessors *********/ /// <summary>A unique name for this patch.</summary> - public string Name => $"{nameof(DialogueErrorPatch)}"; + public string Name => nameof(DialogueErrorPatch); /********* @@ -68,8 +71,6 @@ namespace StardewModdingAPI.Patches /// <param name="masterDialogue">The dialogue being parsed.</param> /// <param name="speaker">The NPC for which the dialogue is being parsed.</param> /// <returns>Returns whether to execute the original method.</returns> - /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] private static bool Before_Dialogue_Constructor(Dialogue __instance, string masterDialogue, NPC speaker) { // get private members @@ -109,8 +110,6 @@ namespace StardewModdingAPI.Patches /// <param name="__result">The return value of the original method.</param> /// <param name="__originalMethod">The method being wrapped.</param> /// <returns>Returns whether to execute the original method.</returns> - /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] private static bool Before_NPC_CurrentDialogue(NPC __instance, ref Stack<Dialogue> __result, MethodInfo __originalMethod) { if (DialogueErrorPatch.IsInterceptingCurrentDialogue) diff --git a/src/SMAPI/Patches/EventErrorPatch.cs b/src/SMAPI/Patches/EventErrorPatch.cs index cd530616..1dc7e8c3 100644 --- a/src/SMAPI/Patches/EventErrorPatch.cs +++ b/src/SMAPI/Patches/EventErrorPatch.cs @@ -7,6 +7,9 @@ using StardewValley; namespace StardewModdingAPI.Patches { /// <summary>A Harmony patch for the <see cref="Dialogue"/> constructor which intercepts invalid dialogue lines and logs an error instead of crashing.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] internal class EventErrorPatch : IHarmonyPatch { /********* @@ -23,7 +26,7 @@ namespace StardewModdingAPI.Patches ** Accessors *********/ /// <summary>A unique name for this patch.</summary> - public string Name => $"{nameof(EventErrorPatch)}"; + public string Name => nameof(EventErrorPatch); /********* @@ -56,8 +59,6 @@ namespace StardewModdingAPI.Patches /// <param name="precondition">The precondition to be parsed.</param> /// <param name="__originalMethod">The method being wrapped.</param> /// <returns>Returns whether to execute the original method.</returns> - /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] private static bool Before_GameLocation_CheckEventPrecondition(GameLocation __instance, ref int __result, string precondition, MethodInfo __originalMethod) { if (EventErrorPatch.IsIntercepted) diff --git a/src/SMAPI/Patches/LoadContextPatch.cs b/src/SMAPI/Patches/LoadContextPatch.cs index 3f86c9a9..0cc8c8eb 100644 --- a/src/SMAPI/Patches/LoadContextPatch.cs +++ b/src/SMAPI/Patches/LoadContextPatch.cs @@ -1,17 +1,19 @@ using System; -using System.Collections.ObjectModel; -using System.Collections.Specialized; +using System.Diagnostics.CodeAnalysis; using Harmony; using StardewModdingAPI.Enums; using StardewModdingAPI.Framework.Patching; using StardewModdingAPI.Framework.Reflection; using StardewValley; using StardewValley.Menus; +using StardewValley.Minigames; namespace StardewModdingAPI.Patches { - /// <summary>A Harmony patch for <see cref="Game1.loadForNewGame"/> which notifies SMAPI for save creation load stages.</summary> - /// <remarks>This patch hooks into <see cref="Game1.loadForNewGame"/>, checks if <c>TitleMenu.transitioningCharacterCreationMenu</c> is true (which means the player is creating a new save file), then raises <see cref="LoadStage.CreatedBasicInfo"/> after the location list is cleared twice (the second clear happens right before locations are created), and <see cref="LoadStage.CreatedLocations"/> when the method ends.</remarks> + /// <summary>Harmony patches which notify SMAPI for save creation load stages.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] internal class LoadContextPatch : IHarmonyPatch { /********* @@ -23,18 +25,12 @@ namespace StardewModdingAPI.Patches /// <summary>A callback to invoke when the load stage changes.</summary> private static Action<LoadStage> OnStageChanged; - /// <summary>Whether <see cref="Game1.loadForNewGame"/> was called as part of save creation.</summary> - private static bool IsCreating; - - /// <summary>The number of times that <see cref="Game1.locations"/> has been cleared since <see cref="Game1.loadForNewGame"/> started.</summary> - private static int TimesLocationsCleared; - /********* ** Accessors *********/ /// <summary>A unique name for this patch.</summary> - public string Name => $"{nameof(LoadContextPatch)}"; + public string Name => nameof(LoadContextPatch); /********* @@ -53,9 +49,15 @@ namespace StardewModdingAPI.Patches /// <param name="harmony">The Harmony instance.</param> public void Apply(HarmonyInstance harmony) { + // detect CreatedBasicInfo + harmony.Patch( + original: AccessTools.Method(typeof(TitleMenu), nameof(TitleMenu.createdNewCharacter)), + prefix: new HarmonyMethod(this.GetType(), nameof(LoadContextPatch.Before_TitleMenu_CreatedNewCharacter)) + ); + + // detect CreatedLocations harmony.Patch( original: AccessTools.Method(typeof(Game1), nameof(Game1.loadForNewGame)), - prefix: new HarmonyMethod(this.GetType(), nameof(LoadContextPatch.Before_Game1_LoadForNewGame)), postfix: new HarmonyMethod(this.GetType(), nameof(LoadContextPatch.After_Game1_LoadForNewGame)) ); } @@ -64,45 +66,25 @@ namespace StardewModdingAPI.Patches /********* ** Private methods *********/ - /// <summary>The method to call instead of <see cref="Game1.loadForNewGame"/>.</summary> + /// <summary>Called before <see cref="TitleMenu.createdNewCharacter"/>.</summary> /// <returns>Returns whether to execute the original method.</returns> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - private static bool Before_Game1_LoadForNewGame() + private static bool Before_TitleMenu_CreatedNewCharacter() { - LoadContextPatch.IsCreating = Game1.activeClickableMenu is TitleMenu menu && LoadContextPatch.Reflection.GetField<bool>(menu, "transitioningCharacterCreationMenu").GetValue(); - LoadContextPatch.TimesLocationsCleared = 0; - if (LoadContextPatch.IsCreating) - { - // raise CreatedBasicInfo after locations are cleared twice - ObservableCollection<GameLocation> locations = (ObservableCollection<GameLocation>)Game1.locations; - locations.CollectionChanged += LoadContextPatch.OnLocationListChanged; - } - + LoadContextPatch.OnStageChanged(LoadStage.CreatedBasicInfo); return true; } - /// <summary>The method to call instead after <see cref="Game1.loadForNewGame"/>.</summary> + /// <summary>Called after <see cref="Game1.loadForNewGame"/>.</summary> /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> private static void After_Game1_LoadForNewGame() { - if (LoadContextPatch.IsCreating) - { - // clean up - ObservableCollection<GameLocation> locations = (ObservableCollection<GameLocation>)Game1.locations; - locations.CollectionChanged -= LoadContextPatch.OnLocationListChanged; + bool creating = + (Game1.currentMinigame is Intro) // creating save with intro + || (Game1.activeClickableMenu is TitleMenu menu && LoadContextPatch.Reflection.GetField<bool>(menu, "transitioningCharacterCreationMenu").GetValue()); // creating save, skipped intro - // raise stage changed + if (creating) LoadContextPatch.OnStageChanged(LoadStage.CreatedLocations); - } - } - - /// <summary>Raised when <see cref="Game1.locations"/> changes.</summary> - /// <param name="sender">The event sender.</param> - /// <param name="e">The event arguments.</param> - private static void OnLocationListChanged(object sender, NotifyCollectionChangedEventArgs e) - { - if (++LoadContextPatch.TimesLocationsCleared == 2) - LoadContextPatch.OnStageChanged(LoadStage.CreatedBasicInfo); } } } diff --git a/src/SMAPI/Patches/LoadErrorPatch.cs b/src/SMAPI/Patches/LoadErrorPatch.cs new file mode 100644 index 00000000..eedb4164 --- /dev/null +++ b/src/SMAPI/Patches/LoadErrorPatch.cs @@ -0,0 +1,120 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics.CodeAnalysis; +using System.Linq; +using Harmony; +using StardewModdingAPI.Framework.Patching; +using StardewValley; +using StardewValley.Locations; + +namespace StardewModdingAPI.Patches +{ + /// <summary>A Harmony patch for <see cref="SaveGame"/> which prevents some errors due to broken save data.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + internal class LoadErrorPatch : IHarmonyPatch + { + /********* + ** Fields + *********/ + /// <summary>Writes messages to the console and log file.</summary> + private static IMonitor Monitor; + + /// <summary>A callback invoked when custom content is removed from the save data to avoid a crash.</summary> + private static Action OnContentRemoved; + + + /********* + ** Accessors + *********/ + /// <summary>A unique name for this patch.</summary> + public string Name => nameof(LoadErrorPatch); + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="monitor">Writes messages to the console and log file.</param> + /// <param name="onContentRemoved">A callback invoked when custom content is removed from the save data to avoid a crash.</param> + public LoadErrorPatch(IMonitor monitor, Action onContentRemoved) + { + LoadErrorPatch.Monitor = monitor; + LoadErrorPatch.OnContentRemoved = onContentRemoved; + } + + + /// <summary>Apply the Harmony patch.</summary> + /// <param name="harmony">The Harmony instance.</param> + public void Apply(HarmonyInstance harmony) + { + harmony.Patch( + original: AccessTools.Method(typeof(SaveGame), nameof(SaveGame.loadDataToLocations)), + prefix: new HarmonyMethod(this.GetType(), nameof(LoadErrorPatch.Before_SaveGame_LoadDataToLocations)) + ); + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call instead of <see cref="SaveGame.loadDataToLocations"/>.</summary> + /// <param name="gamelocations">The game locations being loaded.</param> + /// <returns>Returns whether to execute the original method.</returns> + private static bool Before_SaveGame_LoadDataToLocations(List<GameLocation> gamelocations) + { + bool removedAny = false; + + // remove invalid locations + foreach (GameLocation location in gamelocations.ToArray()) + { + if (location is Cellar) + continue; // missing cellars will be added by the game code + + if (Game1.getLocationFromName(location.name) == null) + { + LoadErrorPatch.Monitor.Log($"Removed invalid location '{location.Name}' to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom location mod?)", LogLevel.Warn); + gamelocations.Remove(location); + removedAny = true; + } + } + + // get building interiors + var interiors = + ( + from location in gamelocations.OfType<BuildableGameLocation>() + from building in location.buildings + where building.indoors.Value != null + select building.indoors.Value + ); + + // remove custom NPCs which no longer exist + IDictionary<string, string> data = Game1.content.Load<Dictionary<string, string>>("Data\\NPCDispositions"); + foreach (GameLocation location in gamelocations.Concat(interiors)) + { + foreach (NPC npc in location.characters.ToArray()) + { + if (npc.isVillager() && !data.ContainsKey(npc.Name)) + { + try + { + npc.reloadSprite(); // this won't crash for special villagers like Bouncer + } + catch + { + LoadErrorPatch.Monitor.Log($"Removed invalid villager '{npc.Name}' to avoid a crash when loading save '{Constants.SaveFolderName}'. (Did you remove a custom NPC mod?)", LogLevel.Warn); + location.characters.Remove(npc); + removedAny = true; + } + } + } + } + + if (removedAny) + LoadErrorPatch.OnContentRemoved(); + + return true; + } + } +} diff --git a/src/SMAPI/Patches/ObjectErrorPatch.cs b/src/SMAPI/Patches/ObjectErrorPatch.cs index 5b918d39..d716b29b 100644 --- a/src/SMAPI/Patches/ObjectErrorPatch.cs +++ b/src/SMAPI/Patches/ObjectErrorPatch.cs @@ -8,13 +8,16 @@ using SObject = StardewValley.Object; namespace StardewModdingAPI.Patches { /// <summary>A Harmony patch for <see cref="SObject.getDescription"/> which intercepts crashes due to the item no longer existing.</summary> + /// <remarks>Patch methods must be static for Harmony to work correctly. See the Harmony documentation before renaming patch arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] + [SuppressMessage("ReSharper", "IdentifierTypo", Justification = "Argument names are defined by Harmony and methods are named for clarity.")] internal class ObjectErrorPatch : IHarmonyPatch { /********* ** Accessors *********/ /// <summary>A unique name for this patch.</summary> - public string Name => $"{nameof(ObjectErrorPatch)}"; + public string Name => nameof(ObjectErrorPatch); /********* @@ -45,8 +48,6 @@ namespace StardewModdingAPI.Patches /// <param name="__instance">The instance being patched.</param> /// <param name="__result">The patched method's return value.</param> /// <returns>Returns whether to execute the original method.</returns> - /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] private static bool Before_Object_GetDescription(SObject __instance, ref string __result) { // invalid bigcraftables crash instead of showing '???' like invalid non-bigcraftables @@ -63,8 +64,6 @@ namespace StardewModdingAPI.Patches /// <param name="__instance">The instance being patched.</param> /// <param name="hoveredItem">The item for which to draw a tooltip.</param> /// <returns>Returns whether to execute the original method.</returns> - /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> - [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] private static bool Before_IClickableMenu_DrawTooltip(IClickableMenu __instance, Item hoveredItem) { // invalid edible item cause crash when drawing tooltips |