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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-31 17:29:32 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-10-31 17:29:32 -0400 |
commit | e5e4ce411cc5a5e5066552978517904b21900066 (patch) | |
tree | 66f9d33d37fbe3cc12f13581490411da0b30357f /src/SMAPI/Patches | |
parent | 688ee69ee64e03aee7a693e6c15092daf229ac5e (diff) | |
download | SMAPI-e5e4ce411cc5a5e5066552978517904b21900066.tar.gz SMAPI-e5e4ce411cc5a5e5066552978517904b21900066.tar.bz2 SMAPI-e5e4ce411cc5a5e5066552978517904b21900066.zip |
sync SMAPI context between players in multiplayer (#480)
Diffstat (limited to 'src/SMAPI/Patches')
-rw-r--r-- | src/SMAPI/Patches/NetworkingPatch.cs | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/SMAPI/Patches/NetworkingPatch.cs b/src/SMAPI/Patches/NetworkingPatch.cs new file mode 100644 index 00000000..12ccf84c --- /dev/null +++ b/src/SMAPI/Patches/NetworkingPatch.cs @@ -0,0 +1,103 @@ +using System; +using System.Diagnostics.CodeAnalysis; +using System.IO; +using System.Reflection; +using Harmony; +using Lidgren.Network; +using StardewModdingAPI.Framework; +using StardewModdingAPI.Framework.Networking; +using StardewModdingAPI.Framework.Patching; +using StardewValley; +using StardewValley.Network; + +namespace StardewModdingAPI.Patches +{ + /// <summary>A Harmony patch to enable the SMAPI multiplayer metadata handshake.</summary> + internal class NetworkingPatch : IHarmonyPatch + { + /********* + ** Properties + *********/ + /// <summary>The constructor for the internal <c>NetBufferReadStream</c> type.</summary> + private static readonly ConstructorInfo NetBufferReadStreamConstructor = NetworkingPatch.GetNetBufferReadStreamConstructor(); + + + /********* + ** Accessors + *********/ + /// <summary>A unique name for this patch.</summary> + public string Name => $"{nameof(NetworkingPatch)}"; + + + /********* + ** Public methods + *********/ + /// <summary>Apply the Harmony patch.</summary> + /// <param name="harmony">The Harmony instance.</param> + public void Apply(HarmonyInstance harmony) + { + MethodInfo method = AccessTools.Method(typeof(LidgrenServer), "parseDataMessageFromClient"); + MethodInfo prefix = AccessTools.Method(this.GetType(), nameof(NetworkingPatch.Prefix_LidgrenServer_ParseDataMessageFromClient)); + harmony.Patch(method, new HarmonyMethod(prefix), null); + } + + + /********* + ** Private methods + *********/ + /// <summary>The method to call instead of the <see cref="LidgrenServer.parseDataMessageFromClient"/> method.</summary> + /// <param name="__instance">The instance being patched.</param> + /// <param name="dataMsg">The raw network message to parse.</param> + /// <param name="___peers">The private <c>peers</c> field on the <paramref name="__instance"/> instance.</param> + /// <param name="___gameServer">The private <c>gameServer</c> field on the <paramref name="__instance"/> instance.</param> + /// <returns>Returns whether to execute the original method.</returns> + /// <remarks>This method must be static for Harmony to work correctly. See the Harmony documentation before renaming arguments.</remarks> + [SuppressMessage("ReSharper", "InconsistentNaming", Justification = "Argument names are defined by Harmony.")] + private static bool Prefix_LidgrenServer_ParseDataMessageFromClient(LidgrenServer __instance, NetIncomingMessage dataMsg, Bimap<long, NetConnection> ___peers, IGameServer ___gameServer) + { + // get SMAPI overrides + SMultiplayer multiplayer = ((SGame)Game1.game1).Multiplayer; + SLidgrenServer server = (SLidgrenServer)__instance; + + // add hook to call multiplayer core + NetConnection peer = dataMsg.SenderConnection; + using (IncomingMessage message = new IncomingMessage()) + using (Stream readStream = (Stream)NetworkingPatch.NetBufferReadStreamConstructor.Invoke(new object[] { dataMsg })) + using (BinaryReader reader = new BinaryReader(readStream)) + { + while (dataMsg.LengthBits - dataMsg.Position >= 8) + { + message.Read(reader); + if (___peers.ContainsLeft(message.FarmerID) && ___peers[message.FarmerID] == peer) + ___gameServer.processIncomingMessage(message); + else if (message.MessageType == Multiplayer.playerIntroduction) + { + NetFarmerRoot farmer = multiplayer.readFarmer(message.Reader); + ___gameServer.checkFarmhandRequest("", farmer, msg => server.SendMessage(peer, msg), () => ___peers[farmer.Value.UniqueMultiplayerID] = peer); + } + else + multiplayer.ProcessMessageFromUnknownFarmhand(__instance, dataMsg, message); // added hook + } + } + + return false; + } + + /// <summary>Get the constructor for the internal <c>NetBufferReadStream</c> type.</summary> + private static ConstructorInfo GetNetBufferReadStreamConstructor() + { + // get type + string typeName = $"StardewValley.Network.NetBufferReadStream, {Constants.GameAssemblyName}"; + Type type = Type.GetType(typeName); + if (type == null) + throw new InvalidOperationException($"Can't find type: {typeName}"); + + // get constructor + ConstructorInfo constructor = type.GetConstructor(new[] { typeof(NetBuffer) }); + if (constructor == null) + throw new InvalidOperationException($"Can't find constructor for type: {typeName}"); + + return constructor; + } + } +} |