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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-03-23 22:41:15 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-03-23 22:41:15 -0400
commit5126d56b3992acd3193aaae35f178bb5e9da1cae (patch)
treeda02a80055aef9df253f0c4a1679884789562f87 /src/SMAPI/Program.cs
parentfad47ff74f6d03652951230eb1c394b896578c48 (diff)
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fix error when a mod removes an asset editor/loader (#460)
Diffstat (limited to 'src/SMAPI/Program.cs')
-rw-r--r--src/SMAPI/Program.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index 8c1ea238..1b8cb2ba 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -953,7 +953,7 @@ namespace StardewModdingAPI
{
helper.ObservableAssetEditors.CollectionChanged += (sender, e) =>
{
- if (e.NewItems.Count > 0)
+ if (e.NewItems?.Count > 0)
{
this.Monitor.Log("Invalidating cache entries for new asset editors...", LogLevel.Trace);
this.ContentCore.InvalidateCacheFor(e.NewItems.Cast<IAssetEditor>().ToArray(), new IAssetLoader[0]);
@@ -961,7 +961,7 @@ namespace StardewModdingAPI
};
helper.ObservableAssetLoaders.CollectionChanged += (sender, e) =>
{
- if (e.NewItems.Count > 0)
+ if (e.NewItems?.Count > 0)
{
this.Monitor.Log("Invalidating cache entries for new asset loaders...", LogLevel.Trace);
this.ContentCore.InvalidateCacheFor(new IAssetEditor[0], e.NewItems.Cast<IAssetLoader>().ToArray());