summaryrefslogtreecommitdiff
path: root/src/SMAPI/Program.cs
diff options
context:
space:
mode:
authorPatrick Müssig <patrick.muessig@gmx.de>2022-04-02 03:47:52 +0200
committerPatrick Müssig <patrick.muessig@gmx.de>2022-04-02 04:08:49 +0200
commit61d857c41fc2b90cd495c4923251cb1ed472e5ca (patch)
tree60961b6285b73b527d6b968603366d335c16b1d3 /src/SMAPI/Program.cs
parent6ad8ca932eb697a76dd9df43d6ae93c7ca4b2af5 (diff)
downloadSMAPI-61d857c41fc2b90cd495c4923251cb1ed472e5ca.tar.gz
SMAPI-61d857c41fc2b90cd495c4923251cb1ed472e5ca.tar.bz2
SMAPI-61d857c41fc2b90cd495c4923251cb1ed472e5ca.zip
Added support for `--developer-mode true|false`
Minimal changes required to enable/disable developer mode via command line argument. This commit does not include any error handling for invalid values how ever they will be ignored and not crash the game.
Diffstat (limited to 'src/SMAPI/Program.cs')
-rw-r--r--src/SMAPI/Program.cs19
1 files changed, 17 insertions, 2 deletions
diff --git a/src/SMAPI/Program.cs b/src/SMAPI/Program.cs
index f2f65287..32bf0bdd 100644
--- a/src/SMAPI/Program.cs
+++ b/src/SMAPI/Program.cs
@@ -179,15 +179,30 @@ namespace StardewModdingAPI
bool writeToConsole = !args.Contains("--no-terminal") && Environment.GetEnvironmentVariable("SMAPI_NO_TERMINAL") == null;
// get mods path
+ bool? developerModeValue = null;
string modsPath;
{
string rawModsPath = null;
- // get from command line args
+ // get mods path from command line args
int pathIndex = Array.LastIndexOf(args, "--mods-path") + 1;
if (pathIndex >= 1 && args.Length >= pathIndex)
rawModsPath = args[pathIndex];
+ // get developer mode from command line args
+ int developerModeValueIndex = Array.LastIndexOf(args, "--developer-mode") + 1;
+ if (developerModeValueIndex >= 1 && args.Length >= developerModeValueIndex)
+ {
+ if (args[developerModeValueIndex].ToLower().Equals("true"))
+ {
+ developerModeValue = true;
+ }
+ else if (args[developerModeValueIndex].ToLower().Equals("false"))
+ {
+ developerModeValue = false;
+ }
+ }
+
// get from environment variables
if (string.IsNullOrWhiteSpace(rawModsPath))
rawModsPath = Environment.GetEnvironmentVariable("SMAPI_MODS_PATH");
@@ -199,7 +214,7 @@ namespace StardewModdingAPI
}
// load SMAPI
- using SCore core = new SCore(modsPath, writeToConsole);
+ using SCore core = new SCore(modsPath, writeToConsole, developerModeValue);
core.RunInteractively();
}