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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-12 21:26:01 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-28 00:01:40 -0500 |
commit | 6efaa651cb2b026b7bace55ffeba9d7c5a3d0567 (patch) | |
tree | 88af46f59302a1f9f11b64fb5284156d543f32b4 /src/SMAPI/SMAPI.csproj | |
parent | c8c6b3897cd080ef3261f5642d31d8a51971981b (diff) | |
download | SMAPI-6efaa651cb2b026b7bace55ffeba9d7c5a3d0567.tar.gz SMAPI-6efaa651cb2b026b7bace55ffeba9d7c5a3d0567.tar.bz2 SMAPI-6efaa651cb2b026b7bace55ffeba9d7c5a3d0567.zip |
drop support for XNA Framework
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
Diffstat (limited to 'src/SMAPI/SMAPI.csproj')
-rw-r--r-- | src/SMAPI/SMAPI.csproj | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj index c147e7dc..7fb40722 100644 --- a/src/SMAPI/SMAPI.csproj +++ b/src/SMAPI/SMAPI.csproj @@ -30,32 +30,15 @@ <Reference Include="System.Runtime.Caching" Private="True" /> <Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" /> <Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" /> + <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> <Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" /> </ItemGroup> <!-- Windows only --> <ItemGroup Condition="'$(OS)' == 'Windows_NT'"> <Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" /> - <Reference Include="System.Windows.Forms" /> </ItemGroup> - <!-- Game framework --> - <Choose> - <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))"> - <ItemGroup> - <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" /> - </ItemGroup> - </When> - <Otherwise> - <ItemGroup> - <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" /> - </ItemGroup> - </Otherwise> - </Choose> - <ItemGroup> <ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" /> <ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" /> |