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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-12 21:26:01 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:40 -0500
commit6efaa651cb2b026b7bace55ffeba9d7c5a3d0567 (patch)
tree88af46f59302a1f9f11b64fb5284156d543f32b4 /src/SMAPI/SMAPI.csproj
parentc8c6b3897cd080ef3261f5642d31d8a51971981b (diff)
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drop support for XNA Framework
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
Diffstat (limited to 'src/SMAPI/SMAPI.csproj')
-rw-r--r--src/SMAPI/SMAPI.csproj19
1 files changed, 1 insertions, 18 deletions
diff --git a/src/SMAPI/SMAPI.csproj b/src/SMAPI/SMAPI.csproj
index c147e7dc..7fb40722 100644
--- a/src/SMAPI/SMAPI.csproj
+++ b/src/SMAPI/SMAPI.csproj
@@ -30,32 +30,15 @@
<Reference Include="System.Runtime.Caching" Private="True" />
<Reference Include="GalaxyCSharp" HintPath="$(GamePath)\GalaxyCSharp.dll" Private="False" />
<Reference Include="Lidgren.Network" HintPath="$(GamePath)\Lidgren.Network.dll" Private="False" />
+ <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
<Reference Include="xTile" HintPath="$(GamePath)\xTile.dll" Private="False" />
</ItemGroup>
<!-- Windows only -->
<ItemGroup Condition="'$(OS)' == 'Windows_NT'">
<Reference Include="Netcode" HintPath="$(GamePath)\Netcode.dll" Private="False" />
- <Reference Include="System.Windows.Forms" />
</ItemGroup>
- <!-- Game framework -->
- <Choose>
- <When Condition="$(DefineConstants.Contains(SMAPI_FOR_XNA))">
- <ItemGroup>
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" Private="False" />
- </ItemGroup>
- </When>
- <Otherwise>
- <ItemGroup>
- <Reference Include="MonoGame.Framework" HintPath="$(GamePath)\MonoGame.Framework.dll" Private="False" />
- </ItemGroup>
- </Otherwise>
- </Choose>
-
<ItemGroup>
<ProjectReference Include="..\SMAPI.Toolkit.CoreInterfaces\SMAPI.Toolkit.CoreInterfaces.csproj" />
<ProjectReference Include="..\SMAPI.Toolkit\SMAPI.Toolkit.csproj" />