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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-22 19:59:03 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-22 19:59:03 -0400 |
commit | 5e7eaf9f75d72d8cbb338c35b43f2974440b3456 (patch) | |
tree | 4cc95e003f4434941e22d2588b9dea11dfae9469 /src/SMAPI/SModHooks.cs | |
parent | 902814d308289f169750a615ae573edc348893d3 (diff) | |
download | SMAPI-5e7eaf9f75d72d8cbb338c35b43f2974440b3456.tar.gz SMAPI-5e7eaf9f75d72d8cbb338c35b43f2974440b3456.tar.bz2 SMAPI-5e7eaf9f75d72d8cbb338c35b43f2974440b3456.zip |
rewrite input suppression (#453)
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code.
Diffstat (limited to 'src/SMAPI/SModHooks.cs')
-rw-r--r-- | src/SMAPI/SModHooks.cs | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/src/SMAPI/SModHooks.cs b/src/SMAPI/SModHooks.cs new file mode 100644 index 00000000..1b88d606 --- /dev/null +++ b/src/SMAPI/SModHooks.cs @@ -0,0 +1,48 @@ +using System; +using Microsoft.Xna.Framework.Input; +using StardewValley; + +namespace StardewModdingAPI +{ + /// <summary>Intercepts predefined Stardew Valley mod hooks.</summary> + internal class SModHooks : ModHooks + { + /********* + ** Delegates + *********/ + /// <summary>A delegate invoked by the <see cref="SModHooks.OnGame1_UpdateControlInput"/> hook.</summary> + /// <param name="keyboardState">The game's keyboard state for the current tick.</param> + /// <param name="mouseState">The game's mouse state for the current tick.</param> + /// <param name="gamePadState">The game's controller state for the current tick.</param> + /// <param name="action">The game's default logic.</param> + public delegate void UpdateControlInputDelegate(ref KeyboardState keyboardState, ref MouseState mouseState, ref GamePadState gamePadState, Action action); + + + /********* + ** Properties + *********/ + /// <summary>The callback for <see cref="OnGame1_UpdateControlInput"/>.</summary> + private readonly UpdateControlInputDelegate UpdateControlInputHandler; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="updateControlInputHandler">The callback for <see cref="OnGame1_UpdateControlInput"/>.</param> + public SModHooks(UpdateControlInputDelegate updateControlInputHandler) + { + this.UpdateControlInputHandler = updateControlInputHandler; + } + + /// <summary>A hook invoked before the game processes player input.</summary> + /// <param name="keyboardState">The game's keyboard state for the current tick.</param> + /// <param name="mouseState">The game's mouse state for the current tick.</param> + /// <param name="gamePadState">The game's controller state for the current tick.</param> + /// <param name="action">The game's default logic.</param> + public override void OnGame1_UpdateControlInput(ref KeyboardState keyboardState, ref MouseState mouseState, ref GamePadState gamePadState, Action action) + { + this.UpdateControlInputHandler(ref keyboardState, ref mouseState, ref gamePadState, action); + } + } +} |