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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-04-22 19:59:03 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-04-22 19:59:03 -0400
commit5e7eaf9f75d72d8cbb338c35b43f2974440b3456 (patch)
tree4cc95e003f4434941e22d2588b9dea11dfae9469 /src/SMAPI/StardewModdingAPI.csproj
parent902814d308289f169750a615ae573edc348893d3 (diff)
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rewrite input suppression (#453)
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code.
Diffstat (limited to 'src/SMAPI/StardewModdingAPI.csproj')
-rw-r--r--src/SMAPI/StardewModdingAPI.csproj2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/SMAPI/StardewModdingAPI.csproj b/src/SMAPI/StardewModdingAPI.csproj
index 5fe3e32c..d7719e27 100644
--- a/src/SMAPI/StardewModdingAPI.csproj
+++ b/src/SMAPI/StardewModdingAPI.csproj
@@ -91,6 +91,7 @@
<Compile Include="Framework\ContentPack.cs" />
<Compile Include="Framework\Content\ContentCache.cs" />
<Compile Include="Framework\Events\ManagedEventBase.cs" />
+ <Compile Include="Framework\Input\GamePadStateBuilder.cs" />
<Compile Include="Framework\Input\InputState.cs" />
<Compile Include="Framework\Input\InputStatus.cs" />
<Compile Include="Framework\LegacyManifestVersion.cs" />
@@ -262,6 +263,7 @@
<Compile Include="Framework\SGame.cs" />
<Compile Include="IReflectionHelper.cs" />
<Compile Include="SemanticVersion.cs" />
+ <Compile Include="SModHooks.cs" />
<Compile Include="Translation.cs" />
<Compile Include="ICursorPosition.cs" />
<Compile Include="Utilities\SDate.cs" />