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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-11-10 21:52:00 -0500 |
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committer | GitHub <noreply@github.com> | 2022-11-10 21:52:00 -0500 |
commit | 2a8cb8c636f0b672284b8daffcfdd5bec36c00f9 (patch) | |
tree | 3fe6fb993c498e82c96c1101a683be4bfa1621fd /src/SMAPI/Utilities | |
parent | 76e5588f02b247204969efb488c3fb293601faeb (diff) | |
parent | 303b3924ae3ef905d77b9d7ef0f9efc70e58c2b8 (diff) | |
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Merge pull request #878 from atravita-mods/develop
Rewrite asset name comparison to stop at the first mismatch
Diffstat (limited to 'src/SMAPI/Utilities')
-rw-r--r-- | src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs new file mode 100644 index 00000000..11987ed6 --- /dev/null +++ b/src/SMAPI/Utilities/AssetPathUtilities/AssetNamePartEnumerator.cs @@ -0,0 +1,70 @@ +using System; +using ToolkitPathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities; + +namespace StardewModdingAPI.Utilities.AssetPathUtilities +{ + /// <summary>Handles enumerating the normalized segments in an asset name.</summary> + internal ref struct AssetNamePartEnumerator + { + /********* + ** Fields + *********/ + /// <summary>The backing field for <see cref="Remainder"/>.</summary> + private ReadOnlySpan<char> RemainderImpl; + + + /********* + ** Properties + *********/ + /// <summary>The remainder of the asset name being enumerated, ignoring segments which have already been yielded.</summary> + public ReadOnlySpan<char> Remainder => this.RemainderImpl; + + /// <summary>Get the current segment.</summary> + public ReadOnlySpan<char> Current { get; private set; } = default; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="assetName">The asset name to enumerate.</param> + public AssetNamePartEnumerator(ReadOnlySpan<char> assetName) + { + this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(assetName); + } + + /// <summary>Move the enumerator to the next segment.</summary> + /// <returns>Returns true if a new value was found (accessible via <see cref="Current"/>).</returns> + public bool MoveNext() + { + if (this.RemainderImpl.Length == 0) + return false; + + int index = this.RemainderImpl.IndexOfAny(ToolkitPathUtilities.PossiblePathSeparators); + + // no more separator characters found, I'm done. + if (index < 0) + { + this.Current = this.RemainderImpl; + this.RemainderImpl = ReadOnlySpan<char>.Empty; + return true; + } + + // Yield the next separate character bit + this.Current = this.RemainderImpl[..index]; + this.RemainderImpl = AssetNamePartEnumerator.TrimLeadingPathSeparators(this.RemainderImpl[(index + 1)..]); + return true; + } + + + /********* + ** Private methods + *********/ + /// <summary>Trim path separators at the start of the given path or segment.</summary> + /// <param name="span">The path or segment to trim.</param> + private static ReadOnlySpan<char> TrimLeadingPathSeparators(ReadOnlySpan<char> span) + { + return span.TrimStart(new ReadOnlySpan<char>(ToolkitPathUtilities.PossiblePathSeparators)); + } + } +} |