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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-15 18:48:31 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-15 18:48:31 -0500
commit812251e7ae532d7a2f10d46ff366bf19e67e88d0 (patch)
tree88b88fc13c5b19dfa1a2742dda3e43bd1e2eee4a /src/SMAPI/Utilities
parenta9b99c12069bfabca81a74c83eda7f1325c2522a (diff)
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allow getting all active values from a PerScreen<T> field
Diffstat (limited to 'src/SMAPI/Utilities')
-rw-r--r--src/SMAPI/Utilities/PerScreen.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/SMAPI/Utilities/PerScreen.cs b/src/SMAPI/Utilities/PerScreen.cs
index 60406d6b..20b8fbce 100644
--- a/src/SMAPI/Utilities/PerScreen.cs
+++ b/src/SMAPI/Utilities/PerScreen.cs
@@ -47,6 +47,13 @@ namespace StardewModdingAPI.Utilities
this.CreateNewState = createNewState ?? (() => default);
}
+ /// <summary>Get all active values by screen ID. This doesn't initialize the value for a screen ID if it's not created yet.</summary>
+ public IEnumerable<KeyValuePair<int, T>> GetActiveValues()
+ {
+ this.RemoveDeadScreens();
+ return this.States.ToArray();
+ }
+
/// <summary>Get the value for a given screen ID, creating it if needed.</summary>
/// <param name="screenId">The screen ID to check.</param>
public T GetValueForScreen(int screenId)