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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-02-17 02:00:46 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-02-17 02:00:46 -0500 |
commit | 754e356adc8fa23f4cecef588406f126a3e1a4a4 (patch) | |
tree | 49b15bdc7438496de92adce948e5985259079b8d /src/SMAPI/unix-launcher.sh | |
parent | 52867bb634af4706abe41557728c58b27b69f34d (diff) | |
download | SMAPI-754e356adc8fa23f4cecef588406f126a3e1a4a4.tar.gz SMAPI-754e356adc8fa23f4cecef588406f126a3e1a4a4.tar.bz2 SMAPI-754e356adc8fa23f4cecef588406f126a3e1a4a4.zip |
add install scripts for Linux/Mac (#434)
Diffstat (limited to 'src/SMAPI/unix-launcher.sh')
-rw-r--r-- | src/SMAPI/unix-launcher.sh | 95 |
1 files changed, 0 insertions, 95 deletions
diff --git a/src/SMAPI/unix-launcher.sh b/src/SMAPI/unix-launcher.sh deleted file mode 100644 index 2542a286..00000000 --- a/src/SMAPI/unix-launcher.sh +++ /dev/null @@ -1,95 +0,0 @@ -#!/bin/bash -# MonoKickstart Shell Script -# Written by Ethan "flibitijibibo" Lee -# Modified for StardewModdingAPI by Viz and Pathoschild - -# Move to script's directory -cd "`dirname "$0"`" - -# Get the system architecture -UNAME=`uname` -ARCH=`uname -m` - -# MonoKickstart picks the right libfolder, so just execute the right binary. -if [ "$UNAME" == "Darwin" ]; then - # ... Except on OSX. - export DYLD_LIBRARY_PATH=$DYLD_LIBRARY_PATH:./osx/ - - # El Capitan is a total idiot and wipes this variable out, making the - # Steam overlay disappear. This sidesteps "System Integrity Protection" - # and resets the variable with Valve's own variable (they provided this - # fix by the way, thanks Valve!). Note that you will need to update your - # launch configuration to the script location, NOT just the app location - # (i.e. Kick.app/Contents/MacOS/Kick, not just Kick.app). - # -flibit - if [ "$STEAM_DYLD_INSERT_LIBRARIES" != "" ] && [ "$DYLD_INSERT_LIBRARIES" == "" ]; then - export DYLD_INSERT_LIBRARIES="$STEAM_DYLD_INSERT_LIBRARIES" - fi - - # this was here before - ln -sf mcs.bin.osx mcs - - # fix "DllNotFoundException: libgdiplus.dylib" errors when loading images in SMAPI - if [ -f libgdiplus.dylib ]; then - rm libgdiplus.dylib - fi - if [ -f /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib ]; then - ln -s /Library/Frameworks/Mono.framework/Versions/Current/lib/libgdiplus.dylib libgdiplus.dylib - fi - - # launch SMAPI - cp StardewValley.bin.osx StardewModdingAPI.bin.osx - open -a Terminal ./StardewModdingAPI.bin.osx $@ -else - # choose launcher - LAUNCHER="" - if [ "$ARCH" == "x86_64" ]; then - ln -sf mcs.bin.x86_64 mcs - cp StardewValley.bin.x86_64 StardewModdingAPI.bin.x86_64 - LAUNCHER="./StardewModdingAPI.bin.x86_64 $@" - else - ln -sf mcs.bin.x86 mcs - cp StardewValley.bin.x86 StardewModdingAPI.bin.x86 - LAUNCHER="./StardewModdingAPI.bin.x86 $@" - fi - - # get cross-distro version of POSIX command - COMMAND="" - if command -v command 2>/dev/null; then - COMMAND="command -v" - elif type type 2>/dev/null; then - COMMAND="type" - fi - - # open SMAPI in terminal - if $COMMAND x-terminal-emulator 2>/dev/null; then - # Terminator converts -e to -x when used through x-terminal-emulator for some reason (per - # `man terminator`), which causes an "unable to find shell" error. If x-terminal-emulator - # is mapped to Terminator, invoke it directly instead. - if [[ "$(readlink -e $(which x-terminal-emulator))" == *"/terminator" ]]; then - terminator -e "$LAUNCHER" - else - x-terminal-emulator -e "$LAUNCHER" - fi - elif $COMMAND xfce4-terminal 2>/dev/null; then - xfce4-terminal -e "$LAUNCHER" - elif $COMMAND gnome-terminal 2>/dev/null; then - gnome-terminal -e "$LAUNCHER" - elif $COMMAND xterm 2>/dev/null; then - xterm -e "$LAUNCHER" - elif $COMMAND konsole 2>/dev/null; then - konsole -e "$LAUNCHER" - elif $COMMAND terminal 2>/dev/null; then - terminal -e "$LAUNCHER" - else - $LAUNCHER - fi - - # some Linux users get error 127 (command not found) from the above block, even though - # `command -v` indicates the command is valid. As a fallback, launch SMAPI without a terminal when - # that happens and pass in an argument indicating SMAPI shouldn't try writing to the terminal - # (which can be slow if there is none). - if [ $? -eq 127 ]; then - $LAUNCHER --no-terminal - fi -fi |