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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-09-26 21:08:54 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-09-26 21:08:54 -0400
commit3c42119c8c0541a4f233e79fe591aa09c79c58cf (patch)
treeb29b7e47fcdb5b864d62d0ffaa101d9fe41d23da /src/StardewModdingAPI.AssemblyRewriters/Properties
parent83bc6264e44d9b385db819c15892da316955471f (diff)
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restore AssemblyRewriters assembly for method injection
This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
Diffstat (limited to 'src/StardewModdingAPI.AssemblyRewriters/Properties')
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Properties/AssemblyInfo.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Properties/AssemblyInfo.cs b/src/StardewModdingAPI.AssemblyRewriters/Properties/AssemblyInfo.cs
new file mode 100644
index 00000000..7cc6804a
--- /dev/null
+++ b/src/StardewModdingAPI.AssemblyRewriters/Properties/AssemblyInfo.cs
@@ -0,0 +1,7 @@
+using System.Reflection;
+using System.Runtime.InteropServices;
+
+[assembly: AssemblyTitle("StardewModdingAPI.AssemblyRewriters")]
+[assembly: AssemblyDescription("Contains internal SMAPI classes used during assembly rewriting that need to be public for technical reasons, but shouldn't be visible to modders.")]
+[assembly: AssemblyProduct("StardewModdingAPI.AssemblyRewriters")]
+[assembly: Guid("10db0676-9fc1-4771-a2c8-e2519f091e49")]