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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-02-09 13:45:34 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-02-09 13:45:34 -0500
commit40a90147420614d7d593b478fcf93b9be542c5b0 (patch)
tree4719a5c5d7a6fc6813ba32dac3e54af4b623de03 /src/StardewModdingAPI.AssemblyRewriters/Rewriters
parent036595cc712d20e7c0fb9a9a9444d5206a25ad7e (diff)
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generalise CIL rewriters for reuse (#231)
Diffstat (limited to 'src/StardewModdingAPI.AssemblyRewriters/Rewriters')
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs43
-rw-r--r--src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs80
2 files changed, 106 insertions, 17 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs
index 1af6e6c4..e44acaf9 100644
--- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs
+++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs
@@ -7,27 +7,52 @@ using Mono.Cecil.Cil;
namespace StardewModdingAPI.AssemblyRewriters.Rewriters
{
/// <summary>Base class for a method rewriter.</summary>
- public abstract class BaseMethodRewriter : IMethodRewriter
+ public abstract class BaseMethodRewriter : IInstructionRewriter
{
/*********
** Public methods
*********/
- /// <summary>Get whether the given method reference can be rewritten.</summary>
- /// <param name="methodRef">The method reference.</param>
- public abstract bool ShouldRewrite(MethodReference methodRef);
+ /// <summary>Get whether a CIL instruction should be rewritten.</summary>
+ /// <param name="instruction">The IL instruction.</param>
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ public bool ShouldRewrite(Instruction instruction, bool platformChanged)
+ {
+ // ignore non-method-call instructions
+ if (instruction.OpCode != OpCodes.Call && instruction.OpCode != OpCodes.Callvirt)
+ return false;
- /// <summary>Rewrite a method for compatibility.</summary>
+ // check reference
+ MethodReference methodRef = (MethodReference)instruction.Operand;
+ return this.ShouldRewrite(methodRef, platformChanged);
+ }
+
+ /// <summary>Rewrite a CIL instruction for compatibility.</summary>
/// <param name="module">The module being rewritten.</param>
/// <param name="cil">The CIL rewriter.</param>
- /// <param name="callOp">The instruction which calls the method.</param>
- /// <param name="methodRef">The method reference invoked by the <paramref name="callOp"/>.</param>
+ /// <param name="instruction">The instruction to rewrite.</param>
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- public abstract void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction callOp, MethodReference methodRef, PlatformAssemblyMap assemblyMap);
-
+ public void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap)
+ {
+ MethodReference methodRef = (MethodReference)instruction.Operand;
+ this.Rewrite(module, cil, instruction, methodRef, assemblyMap);
+ }
/*********
** Protected methods
*********/
+ /// <summary>Get whether the given method reference can be rewritten.</summary>
+ /// <param name="methodRef">The method reference.</param>
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ protected abstract bool ShouldRewrite(MethodReference methodRef, bool platformChanged);
+
+ /// <summary>Rewrite a method for compatibility.</summary>
+ /// <param name="module">The module being rewritten.</param>
+ /// <param name="cil">The CIL rewriter.</param>
+ /// <param name="instruction">The instruction which calls the method.</param>
+ /// <param name="methodRef">The method reference invoked by the <paramref name="instruction"/>.</param>
+ /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
+ protected abstract void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap);
+
/// <summary>Get whether a method definition matches the signature expected by a method reference.</summary>
/// <param name="definition">The method definition.</param>
/// <param name="reference">The method reference.</param>
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs
index 1c0a5cf3..f64bf768 100644
--- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs
+++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs
@@ -1,30 +1,94 @@
+using System.Diagnostics.CodeAnalysis;
+using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Mono.Cecil;
using Mono.Cecil.Cil;
-using StardewModdingAPI.AssemblyRewriters.Wrappers;
namespace StardewModdingAPI.AssemblyRewriters.Rewriters
{
/// <summary>Rewrites references to <see cref="SpriteBatch"/> to fix inconsistent method signatures between MonoGame and XNA.</summary>
- /// <remarks>MonoGame has one <c>SpriteBatch.Begin</c> method with optional arguments, but XNA has multiple method overloads. Incompatible method references are rewritten to use <see cref="CompatibleSpriteBatch"/>, which redirects all method signatures to the proper compiled MonoGame/XNA method.</remarks>
+ /// <remarks>MonoGame has one <c>SpriteBatch.Begin</c> method with optional arguments, but XNA has multiple method overloads. Incompatible method references are rewritten to use <see cref="WrapperMethods"/>, which redirects all method signatures to the proper compiled MonoGame/XNA method.</remarks>
public class SpriteBatchRewriter : BaseMethodRewriter
{
+ /*********
+ ** Protected methods
+ *********/
/// <summary>Get whether the given method reference can be rewritten.</summary>
/// <param name="methodRef">The method reference.</param>
- public override bool ShouldRewrite(MethodReference methodRef)
+ /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
+ protected override bool ShouldRewrite(MethodReference methodRef, bool platformChanged)
{
- return methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName && this.HasMatchingSignature(typeof(CompatibleSpriteBatch), methodRef);
+ return platformChanged
+ && methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName
+ && this.HasMatchingSignature(typeof(SpriteBatchRewriter.WrapperMethods), methodRef);
}
/// <summary>Rewrite a method for compatibility.</summary>
/// <param name="module">The module being rewritten.</param>
/// <param name="cil">The CIL rewriter.</param>
- /// <param name="callOp">The instruction which calls the method.</param>
- /// <param name="methodRef">The method reference invoked by the <paramref name="callOp"/>.</param>
+ /// <param name="instruction">The instruction which calls the method.</param>
+ /// <param name="methodRef">The method reference invoked by the <paramref name="instruction"/>.</param>
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
- public override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction callOp, MethodReference methodRef, PlatformAssemblyMap assemblyMap)
+ protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap)
{
- methodRef.DeclaringType = module.Import(typeof(CompatibleSpriteBatch));
+ methodRef.DeclaringType = module.Import(typeof(SpriteBatchRewriter.WrapperMethods));
+ }
+
+
+ /*********
+ ** Wrapper methods
+ *********/
+ /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
+ public class WrapperMethods : SpriteBatch
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public WrapperMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
+
+
+ /****
+ ** MonoGame signatures
+ ****/
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
+ }
+
+ /****
+ ** XNA signatures
+ ****/
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin()
+ {
+ base.Begin();
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState)
+ {
+ base.Begin(sortMode, blendState);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
+ }
+
+ [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
+ }
}
}
} \ No newline at end of file