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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-09 13:45:34 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-09 13:45:34 -0500 |
commit | 40a90147420614d7d593b478fcf93b9be542c5b0 (patch) | |
tree | 4719a5c5d7a6fc6813ba32dac3e54af4b623de03 /src/StardewModdingAPI.AssemblyRewriters/Rewriters | |
parent | 036595cc712d20e7c0fb9a9a9444d5206a25ad7e (diff) | |
download | SMAPI-40a90147420614d7d593b478fcf93b9be542c5b0.tar.gz SMAPI-40a90147420614d7d593b478fcf93b9be542c5b0.tar.bz2 SMAPI-40a90147420614d7d593b478fcf93b9be542c5b0.zip |
generalise CIL rewriters for reuse (#231)
Diffstat (limited to 'src/StardewModdingAPI.AssemblyRewriters/Rewriters')
-rw-r--r-- | src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs | 43 | ||||
-rw-r--r-- | src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs | 80 |
2 files changed, 106 insertions, 17 deletions
diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs index 1af6e6c4..e44acaf9 100644 --- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs +++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/BaseMethodRewriter.cs @@ -7,27 +7,52 @@ using Mono.Cecil.Cil; namespace StardewModdingAPI.AssemblyRewriters.Rewriters { /// <summary>Base class for a method rewriter.</summary> - public abstract class BaseMethodRewriter : IMethodRewriter + public abstract class BaseMethodRewriter : IInstructionRewriter { /********* ** Public methods *********/ - /// <summary>Get whether the given method reference can be rewritten.</summary> - /// <param name="methodRef">The method reference.</param> - public abstract bool ShouldRewrite(MethodReference methodRef); + /// <summary>Get whether a CIL instruction should be rewritten.</summary> + /// <param name="instruction">The IL instruction.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + public bool ShouldRewrite(Instruction instruction, bool platformChanged) + { + // ignore non-method-call instructions + if (instruction.OpCode != OpCodes.Call && instruction.OpCode != OpCodes.Callvirt) + return false; - /// <summary>Rewrite a method for compatibility.</summary> + // check reference + MethodReference methodRef = (MethodReference)instruction.Operand; + return this.ShouldRewrite(methodRef, platformChanged); + } + + /// <summary>Rewrite a CIL instruction for compatibility.</summary> /// <param name="module">The module being rewritten.</param> /// <param name="cil">The CIL rewriter.</param> - /// <param name="callOp">The instruction which calls the method.</param> - /// <param name="methodRef">The method reference invoked by the <paramref name="callOp"/>.</param> + /// <param name="instruction">The instruction to rewrite.</param> /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> - public abstract void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction callOp, MethodReference methodRef, PlatformAssemblyMap assemblyMap); - + public void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap) + { + MethodReference methodRef = (MethodReference)instruction.Operand; + this.Rewrite(module, cil, instruction, methodRef, assemblyMap); + } /********* ** Protected methods *********/ + /// <summary>Get whether the given method reference can be rewritten.</summary> + /// <param name="methodRef">The method reference.</param> + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + protected abstract bool ShouldRewrite(MethodReference methodRef, bool platformChanged); + + /// <summary>Rewrite a method for compatibility.</summary> + /// <param name="module">The module being rewritten.</param> + /// <param name="cil">The CIL rewriter.</param> + /// <param name="instruction">The instruction which calls the method.</param> + /// <param name="methodRef">The method reference invoked by the <paramref name="instruction"/>.</param> + /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> + protected abstract void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap); + /// <summary>Get whether a method definition matches the signature expected by a method reference.</summary> /// <param name="definition">The method definition.</param> /// <param name="reference">The method reference.</param> diff --git a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs index 1c0a5cf3..f64bf768 100644 --- a/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs +++ b/src/StardewModdingAPI.AssemblyRewriters/Rewriters/SpriteBatchRewriter.cs @@ -1,30 +1,94 @@ +using System.Diagnostics.CodeAnalysis; +using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Mono.Cecil; using Mono.Cecil.Cil; -using StardewModdingAPI.AssemblyRewriters.Wrappers; namespace StardewModdingAPI.AssemblyRewriters.Rewriters { /// <summary>Rewrites references to <see cref="SpriteBatch"/> to fix inconsistent method signatures between MonoGame and XNA.</summary> - /// <remarks>MonoGame has one <c>SpriteBatch.Begin</c> method with optional arguments, but XNA has multiple method overloads. Incompatible method references are rewritten to use <see cref="CompatibleSpriteBatch"/>, which redirects all method signatures to the proper compiled MonoGame/XNA method.</remarks> + /// <remarks>MonoGame has one <c>SpriteBatch.Begin</c> method with optional arguments, but XNA has multiple method overloads. Incompatible method references are rewritten to use <see cref="WrapperMethods"/>, which redirects all method signatures to the proper compiled MonoGame/XNA method.</remarks> public class SpriteBatchRewriter : BaseMethodRewriter { + /********* + ** Protected methods + *********/ /// <summary>Get whether the given method reference can be rewritten.</summary> /// <param name="methodRef">The method reference.</param> - public override bool ShouldRewrite(MethodReference methodRef) + /// <param name="platformChanged">Whether the mod was compiled on a different platform.</param> + protected override bool ShouldRewrite(MethodReference methodRef, bool platformChanged) { - return methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName && this.HasMatchingSignature(typeof(CompatibleSpriteBatch), methodRef); + return platformChanged + && methodRef.DeclaringType.FullName == typeof(SpriteBatch).FullName + && this.HasMatchingSignature(typeof(SpriteBatchRewriter.WrapperMethods), methodRef); } /// <summary>Rewrite a method for compatibility.</summary> /// <param name="module">The module being rewritten.</param> /// <param name="cil">The CIL rewriter.</param> - /// <param name="callOp">The instruction which calls the method.</param> - /// <param name="methodRef">The method reference invoked by the <paramref name="callOp"/>.</param> + /// <param name="instruction">The instruction which calls the method.</param> + /// <param name="methodRef">The method reference invoked by the <paramref name="instruction"/>.</param> /// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param> - public override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction callOp, MethodReference methodRef, PlatformAssemblyMap assemblyMap) + protected override void Rewrite(ModuleDefinition module, ILProcessor cil, Instruction instruction, MethodReference methodRef, PlatformAssemblyMap assemblyMap) { - methodRef.DeclaringType = module.Import(typeof(CompatibleSpriteBatch)); + methodRef.DeclaringType = module.Import(typeof(SpriteBatchRewriter.WrapperMethods)); + } + + + /********* + ** Wrapper methods + *********/ + /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary> + public class WrapperMethods : SpriteBatch + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + public WrapperMethods(GraphicsDevice graphicsDevice) : base(graphicsDevice) { } + + + /**** + ** MonoGame signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity); + } + + /**** + ** XNA signatures + ****/ + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin() + { + base.Begin(); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState) + { + base.Begin(sortMode, blendState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect); + } + + [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")] + public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix) + { + base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix); + } } } }
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