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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-12-04 09:43:58 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-12-04 09:43:58 -0500
commitaaf354761f18a18b0bcb81c9bd32819bb28deac9 (patch)
tree9a47584e0cf1f419663bdd44e48d68a4abedb4bf /src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs
parent00a3c14446b716fc32c63bccf12c79bdbee436d1 (diff)
parent48adbe249270bc863e276827aa329a765f056ae0 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs')
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diff --git a/src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs b/src/StardewModdingAPI.AssemblyRewriters/Wrappers/CompatibleSpriteBatch.cs
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+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+
+#pragma warning disable CS0109 // Member does not hide an inherited member; new keyword is not required
+namespace StardewModdingAPI.AssemblyRewriters.Wrappers
+{
+ /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
+ public class CompatibleSpriteBatch : SpriteBatch
+ {
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ public CompatibleSpriteBatch(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
+
+ /****
+ ** MonoGame signatures
+ ****/
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
+ }
+
+ /****
+ ** XNA signatures
+ ****/
+ public new void Begin()
+ {
+ base.Begin();
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState)
+ {
+ base.Begin(sortMode, blendState);
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
+ }
+
+ public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
+ {
+ base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
+ }
+ }
+} \ No newline at end of file