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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-02-12 19:39:38 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-02-12 19:39:38 -0500
commite5324e170c27adddb4292c97c34a2e8f90dfe231 (patch)
treee38dde02d77e06935c96615d385f08128e64ed68 /src/StardewModdingAPI.Installer/InteractiveInstaller.cs
parent96c21b1acc2140fb58b5ba214f42b709b2893e74 (diff)
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handle permissions & delays in installer's file/folder deletion code (#237)
Diffstat (limited to 'src/StardewModdingAPI.Installer/InteractiveInstaller.cs')
-rw-r--r--src/StardewModdingAPI.Installer/InteractiveInstaller.cs56
1 files changed, 51 insertions, 5 deletions
diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
index c751cef9..86e11d71 100644
--- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
+++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
@@ -3,6 +3,7 @@ using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
+using System.Threading;
#if SMAPI_FOR_WINDOWS
using Microsoft.Win32;
#endif
@@ -357,14 +358,59 @@ namespace StardewModdingApi.Installer
Console.WriteLine(text);
}
- /// <summary>Interactively delete a file or folder path.</summary>
+ /// <summary>Interactively delete a file or folder path, and block until deletion completes.</summary>
/// <param name="path">The file or folder path.</param>
private void InteractivelyDelete(string path)
{
- if (Directory.Exists(path))
- Directory.Delete(path, recursive: true);
- else if (File.Exists(path))
- File.Delete(path);
+ while (true)
+ {
+ try
+ {
+ this.ForceDelete(Directory.Exists(path) ? new DirectoryInfo(path) : (FileSystemInfo)new FileInfo(path));
+ break;
+ }
+ catch (Exception ex)
+ {
+ this.PrintError($"Oops! The installer couldn't delete {path}: [{ex.GetType().Name}] {ex.Message}.");
+ this.PrintError("Please delete it yourself, then press any key to retry.");
+ Console.ReadKey();
+ }
+ }
+ }
+
+ /// <summary>Delete a file or folder regardless of file permissions, and block until deletion completes.</summary>
+ /// <param name="entry">The file or folder to reset.</param>
+ private void ForceDelete(FileSystemInfo entry)
+ {
+ // ignore if already deleted
+ entry.Refresh();
+ if (!entry.Exists)
+ return;
+
+ // delete children
+ var folder = entry as DirectoryInfo;
+ if (folder != null)
+ {
+ foreach (FileSystemInfo child in folder.GetFileSystemInfos())
+ this.ForceDelete(child);
+ }
+
+ // reset permissions & delete
+ entry.Attributes = FileAttributes.Normal;
+ entry.Delete();
+
+ // wait for deletion to finish
+ for (int i = 0; i < 10; i++)
+ {
+ entry.Refresh();
+ if (entry.Exists)
+ Thread.Sleep(500);
+ }
+
+ // throw exception if deletion didn't happen before timeout
+ entry.Refresh();
+ if (entry.Exists)
+ throw new IOException($"Timed out trying to delete {entry.FullName}");
}
/// <summary>Interactively ask the user to choose a value.</summary>