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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-12-01 01:48:39 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-12-01 01:48:39 -0500
commit67feb7e9a9ee057fdfb5b30840970b3952048b45 (patch)
tree5091a8006b8dae0fbe06b8243dfd12b169fec2ad /src/StardewModdingAPI.Installer
parent33f46d26f476914045d5fa5cc798a1fafa3480d8 (diff)
downloadSMAPI-67feb7e9a9ee057fdfb5b30840970b3952048b45.tar.gz
SMAPI-67feb7e9a9ee057fdfb5b30840970b3952048b45.tar.bz2
SMAPI-67feb7e9a9ee057fdfb5b30840970b3952048b45.zip
remove Costura assembly weaving (#166)
This didn't work on Linux or Mac, caused assembly resolution problems when rewritten mods referenced Json.NET, complicated debugging, and wasn't really needed since players use the installer to cleanly add or remove SMAPI.
Diffstat (limited to 'src/StardewModdingAPI.Installer')
-rw-r--r--src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj
index 12657b52..0a33cd57 100644
--- a/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj
+++ b/src/StardewModdingAPI.Installer/StardewModdingAPI.Installer.csproj
@@ -67,8 +67,8 @@
<Copy SourceFiles="$(TargetDir)\readme.txt" DestinationFiles="$(CompiledInstallerPath)\readme.txt" />
<!-- copy SMAPI files for Mono -->
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" />
- <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" />
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.Rocks.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" />
+ <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" />
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(CompiledInstallerPath)\Mono" />
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe.mdb" DestinationFolder="$(CompiledInstallerPath)\Mono" />
<Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(CompiledInstallerPath)\Mono" />
@@ -80,6 +80,7 @@
<!-- copy SMAPI files for Windows -->
<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.dll" DestinationFolder="$(CompiledInstallerPath)\Windows" />
<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Mono.Cecil.Rocks.dll" DestinationFolder="$(CompiledInstallerPath)\Windows" />
+ <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\Newtonsoft.Json.dll" DestinationFolder="$(CompiledInstallerPath)\Windows" />
<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.exe" DestinationFolder="$(CompiledInstallerPath)\Windows" />
<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.pdb" DestinationFolder="$(CompiledInstallerPath)\Windows" />
<Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\StardewModdingAPI.xml" DestinationFolder="$(CompiledInstallerPath)\Windows" />