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authorJesse Plamondon-Willard <github@jplamondonw.com>2016-12-06 00:41:12 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2016-12-06 00:41:12 -0500
commit8304227cea5b971f17f0dbe980bc3edc76fb5e61 (patch)
tree420c5d3367c2dee640e6dce8d9a56422c045793b /src/StardewModdingAPI.Installer
parentf625fd51a0fa33c87feeb6890390a6b253ef38a1 (diff)
downloadSMAPI-8304227cea5b971f17f0dbe980bc3edc76fb5e61.tar.gz
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remove obsolete mods/.cache directory on install (#187, #188)
Diffstat (limited to 'src/StardewModdingAPI.Installer')
-rw-r--r--src/StardewModdingAPI.Installer/InteractiveInstaller.cs41
1 files changed, 25 insertions, 16 deletions
diff --git a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
index 7b082893..c3b9a2e3 100644
--- a/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
+++ b/src/StardewModdingAPI.Installer/InteractiveInstaller.cs
@@ -27,8 +27,8 @@ namespace StardewModdingApi.Installer
@"C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley"
};
- /// <summary>The files to remove when uninstalling SMAPI.</summary>
- private readonly string[] UninstallFiles =
+ /// <summary>The directory or file paths to remove when uninstalling SMAPI, relative to the game directory.</summary>
+ private readonly string[] UninstallPaths =
{
// common
"StardewModdingAPI.exe",
@@ -45,7 +45,10 @@ namespace StardewModdingApi.Installer
"System.Numerics.dll",
// Windows only
- "StardewModdingAPI.pdb"
+ "StardewModdingAPI.pdb",
+
+ // obsolete
+ "Mods/.cache"
};
@@ -59,16 +62,17 @@ namespace StardewModdingApi.Installer
/// 1. Collect information (mainly OS and install path) and validate it.
/// 2. Ask the user whether to install or uninstall.
///
- /// Install flow:
- /// 1. Copy the SMAPI files from package/Windows or package/Mono into the game directory.
- /// 2. On Linux/Mac: back up the game launcher and replace it with the SMAPI launcher. (This isn't possible on Windows, so the user needs to configure it manually.)
- /// 3. Create the 'Mods' directory.
- /// 4. Copy the bundled mods into the 'Mods' directory (deleting any existing versions).
- /// 5. Move any mods from app data into game's mods directory.
- ///
/// Uninstall logic:
/// 1. On Linux/Mac: if a backup of the launcher exists, delete the launcher and restore the backup.
- /// 2. Delete all files in the game directory matching one of the <see cref="UninstallFiles"/>.
+ /// 2. Delete all files and folders in the game directory matching one of the <see cref="UninstallPaths"/>.
+ ///
+ /// Install flow:
+ /// 1. Run the uninstall flow.
+ /// 2. Copy the SMAPI files from package/Windows or package/Mono into the game directory.
+ /// 3. On Linux/Mac: back up the game launcher and replace it with the SMAPI launcher. (This isn't possible on Windows, so the user needs to configure it manually.)
+ /// 4. Create the 'Mods' directory.
+ /// 5. Copy the bundled mods into the 'Mods' directory (deleting any existing versions).
+ /// 6. Move any mods from app data into game's mods directory.
/// </remarks>
public void Run(string[] args)
{
@@ -143,15 +147,20 @@ namespace StardewModdingApi.Installer
}
// remove old files
- string[] removeFiles = this.UninstallFiles
+ string[] removePaths = this.UninstallPaths
.Select(path => Path.Combine(installDir.FullName, path))
- .Where(File.Exists)
+ .Where(path => Directory.Exists(path) || File.Exists(path))
.ToArray();
- if (removeFiles.Any())
+ if (removePaths.Any())
{
this.PrintDebug(action == ScriptAction.Install ? "Removing previous SMAPI files..." : "Removing SMAPI files...");
- foreach (string path in removeFiles)
- File.Delete(path);
+ foreach (string path in removePaths)
+ {
+ if (Directory.Exists(path))
+ Directory.Delete(path, recursive: true);
+ else
+ File.Delete(path);
+ }
}
/****