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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-03 13:02:15 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-03 13:02:15 -0400
commitc84310dfebafd3085dc418f3620154f9934865de (patch)
treed71d47797d2b2ad13371b7f9d562aa3e097d330e /src/StardewModdingAPI/Context.cs
parent482a91962ac02cf83c2647fd7e5ba8627bd0bb0b (diff)
parent0a2f7e52b9fc1e60fe491b8fd28cf8377f79290b (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Context.cs')
-rw-r--r--src/StardewModdingAPI/Context.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Context.cs b/src/StardewModdingAPI/Context.cs
index 415b4aac..2da14eed 100644
--- a/src/StardewModdingAPI/Context.cs
+++ b/src/StardewModdingAPI/Context.cs
@@ -1,4 +1,5 @@
using StardewValley;
+using StardewValley.Menus;
namespace StardewModdingAPI
{
@@ -12,7 +13,7 @@ namespace StardewModdingAPI
public static bool IsSaveLoaded => Game1.hasLoadedGame && !string.IsNullOrEmpty(Game1.player.name);
/// <summary>Whether the game is currently writing to the save file.</summary>
- public static bool IsSaving => SaveGame.IsProcessing;
+ public static bool IsSaving => SaveGame.IsProcessing && (Game1.activeClickableMenu is SaveGameMenu || Game1.activeClickableMenu is ShippingMenu); // IsProcessing is never set to false on Linux/Mac
/// <summary>Whether the game is currently running the draw loop.</summary>
public static bool IsInDrawLoop { get; set; }