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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:07:10 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:07:10 -0400 |
commit | 929dccb75a1405737975d76648e015a3e7c00177 (patch) | |
tree | 659fe16509327e694555db363caf7f47f326443b /src/StardewModdingAPI/Events/ControlEvents.cs | |
parent | 926894f8f52c2a5cf104fcac2f7f34b637f7b531 (diff) | |
download | SMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.gz SMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.bz2 SMAPI-929dccb75a1405737975d76648e015a3e7c00177.zip |
reorganise repo structure
Diffstat (limited to 'src/StardewModdingAPI/Events/ControlEvents.cs')
-rw-r--r-- | src/StardewModdingAPI/Events/ControlEvents.cs | 112 |
1 files changed, 0 insertions, 112 deletions
diff --git a/src/StardewModdingAPI/Events/ControlEvents.cs b/src/StardewModdingAPI/Events/ControlEvents.cs deleted file mode 100644 index 80d0f547..00000000 --- a/src/StardewModdingAPI/Events/ControlEvents.cs +++ /dev/null @@ -1,112 +0,0 @@ -using System; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; -using StardewModdingAPI.Framework; - -namespace StardewModdingAPI.Events -{ - /// <summary>Events raised when the player uses a controller, keyboard, or mouse.</summary> - public static class ControlEvents - { - /********* - ** Events - *********/ - /// <summary>Raised when the <see cref="KeyboardState"/> changes. That happens when the player presses or releases a key.</summary> - public static event EventHandler<EventArgsKeyboardStateChanged> KeyboardChanged; - - /// <summary>Raised when the player presses a keyboard key.</summary> - public static event EventHandler<EventArgsKeyPressed> KeyPressed; - - /// <summary>Raised when the player releases a keyboard key.</summary> - public static event EventHandler<EventArgsKeyPressed> KeyReleased; - - /// <summary>Raised when the <see cref="MouseState"/> changes. That happens when the player moves the mouse, scrolls the mouse wheel, or presses/releases a button.</summary> - public static event EventHandler<EventArgsMouseStateChanged> MouseChanged; - - /// <summary>The player pressed a controller button. This event isn't raised for trigger buttons.</summary> - public static event EventHandler<EventArgsControllerButtonPressed> ControllerButtonPressed; - - /// <summary>The player released a controller button. This event isn't raised for trigger buttons.</summary> - public static event EventHandler<EventArgsControllerButtonReleased> ControllerButtonReleased; - - /// <summary>The player pressed a controller trigger button.</summary> - public static event EventHandler<EventArgsControllerTriggerPressed> ControllerTriggerPressed; - - /// <summary>The player released a controller trigger button.</summary> - public static event EventHandler<EventArgsControllerTriggerReleased> ControllerTriggerReleased; - - - /********* - ** Internal methods - *********/ - /// <summary>Raise a <see cref="KeyboardChanged"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="priorState">The previous keyboard state.</param> - /// <param name="newState">The current keyboard state.</param> - internal static void InvokeKeyboardChanged(IMonitor monitor, KeyboardState priorState, KeyboardState newState) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyboardChanged)}", ControlEvents.KeyboardChanged?.GetInvocationList(), null, new EventArgsKeyboardStateChanged(priorState, newState)); - } - - /// <summary>Raise a <see cref="MouseChanged"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="priorState">The previous mouse state.</param> - /// <param name="newState">The current mouse state.</param> - /// <param name="priorPosition">The previous mouse position on the screen adjusted for the zoom level.</param> - /// <param name="newPosition">The current mouse position on the screen adjusted for the zoom level.</param> - internal static void InvokeMouseChanged(IMonitor monitor, MouseState priorState, MouseState newState, Point priorPosition, Point newPosition) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.MouseChanged)}", ControlEvents.MouseChanged?.GetInvocationList(), null, new EventArgsMouseStateChanged(priorState, newState, priorPosition, newPosition)); - } - - /// <summary>Raise a <see cref="KeyPressed"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="key">The keyboard button that was pressed.</param> - internal static void InvokeKeyPressed(IMonitor monitor, Keys key) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyPressed)}", ControlEvents.KeyPressed?.GetInvocationList(), null, new EventArgsKeyPressed(key)); - } - - /// <summary>Raise a <see cref="KeyReleased"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="key">The keyboard button that was released.</param> - internal static void InvokeKeyReleased(IMonitor monitor, Keys key) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.KeyReleased)}", ControlEvents.KeyReleased?.GetInvocationList(), null, new EventArgsKeyPressed(key)); - } - - /// <summary>Raise a <see cref="ControllerButtonPressed"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="button">The controller button that was pressed.</param> - internal static void InvokeButtonPressed(IMonitor monitor, Buttons button) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonPressed)}", ControlEvents.ControllerButtonPressed?.GetInvocationList(), null, new EventArgsControllerButtonPressed(PlayerIndex.One, button)); - } - - /// <summary>Raise a <see cref="ControllerButtonReleased"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="button">The controller button that was released.</param> - internal static void InvokeButtonReleased(IMonitor monitor, Buttons button) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerButtonReleased)}", ControlEvents.ControllerButtonReleased?.GetInvocationList(), null, new EventArgsControllerButtonReleased(PlayerIndex.One, button)); - } - - /// <summary>Raise a <see cref="ControllerTriggerPressed"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="button">The trigger button that was pressed.</param> - /// <param name="value">The current trigger value.</param> - internal static void InvokeTriggerPressed(IMonitor monitor, Buttons button, float value) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerPressed)}", ControlEvents.ControllerTriggerPressed?.GetInvocationList(), null, new EventArgsControllerTriggerPressed(PlayerIndex.One, button, value)); - } - - /// <summary>Raise a <see cref="ControllerTriggerReleased"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - /// <param name="button">The trigger button that was pressed.</param> - /// <param name="value">The current trigger value.</param> - internal static void InvokeTriggerReleased(IMonitor monitor, Buttons button, float value) - { - monitor.SafelyRaiseGenericEvent($"{nameof(ControlEvents)}.{nameof(ControlEvents.ControllerTriggerReleased)}", ControlEvents.ControllerTriggerReleased?.GetInvocationList(), null, new EventArgsControllerTriggerReleased(PlayerIndex.One, button, value)); - } - } -} |