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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:07:10 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:07:10 -0400 |
commit | 929dccb75a1405737975d76648e015a3e7c00177 (patch) | |
tree | 659fe16509327e694555db363caf7f47f326443b /src/StardewModdingAPI/Events/EventArgsInput.cs | |
parent | 926894f8f52c2a5cf104fcac2f7f34b637f7b531 (diff) | |
download | SMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.gz SMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.bz2 SMAPI-929dccb75a1405737975d76648e015a3e7c00177.zip |
reorganise repo structure
Diffstat (limited to 'src/StardewModdingAPI/Events/EventArgsInput.cs')
-rw-r--r-- | src/StardewModdingAPI/Events/EventArgsInput.cs | 124 |
1 files changed, 0 insertions, 124 deletions
diff --git a/src/StardewModdingAPI/Events/EventArgsInput.cs b/src/StardewModdingAPI/Events/EventArgsInput.cs deleted file mode 100644 index 66cb19f2..00000000 --- a/src/StardewModdingAPI/Events/EventArgsInput.cs +++ /dev/null @@ -1,124 +0,0 @@ -using System; -using System.Linq; -using Microsoft.Xna.Framework; -using Microsoft.Xna.Framework.Input; -using StardewModdingAPI.Utilities; -using StardewValley; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments when a button is pressed or released.</summary> - public class EventArgsInput : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The button on the controller, keyboard, or mouse.</summary> - public SButton Button { get; } - - /// <summary>The current cursor position.</summary> - public ICursorPosition Cursor { get; set; } - - /// <summary>Whether the input is considered a 'click' by the game for enabling action.</summary> - public bool IsClick { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="button">The button on the controller, keyboard, or mouse.</param> - /// <param name="cursor">The cursor position.</param> - /// <param name="isClick">Whether the input is considered a 'click' by the game for enabling action.</param> - public EventArgsInput(SButton button, ICursorPosition cursor, bool isClick) - { - this.Button = button; - this.Cursor = cursor; - this.IsClick = isClick; - } - - /// <summary>Prevent the game from handling the vurrent button press. This doesn't prevent other mods from receiving the event.</summary> - public void SuppressButton() - { - this.SuppressButton(this.Button); - } - - /// <summary>Prevent the game from handling a button press. This doesn't prevent other mods from receiving the event.</summary> - /// <param name="button">The button to suppress.</param> - public void SuppressButton(SButton button) - { - // keyboard - if (this.Button.TryGetKeyboard(out Keys key)) - Game1.oldKBState = new KeyboardState(Game1.oldKBState.GetPressedKeys().Except(new[] { key }).ToArray()); - - // controller - else if (this.Button.TryGetController(out Buttons controllerButton)) - { - var newState = GamePad.GetState(PlayerIndex.One); - var thumbsticks = Game1.oldPadState.ThumbSticks; - var triggers = Game1.oldPadState.Triggers; - var buttons = Game1.oldPadState.Buttons; - var dpad = Game1.oldPadState.DPad; - - switch (controllerButton) - { - // d-pad - case Buttons.DPadDown: - dpad = new GamePadDPad(dpad.Up, newState.DPad.Down, dpad.Left, dpad.Right); - break; - case Buttons.DPadLeft: - dpad = new GamePadDPad(dpad.Up, dpad.Down, newState.DPad.Left, dpad.Right); - break; - case Buttons.DPadRight: - dpad = new GamePadDPad(dpad.Up, dpad.Down, dpad.Left, newState.DPad.Right); - break; - case Buttons.DPadUp: - dpad = new GamePadDPad(newState.DPad.Up, dpad.Down, dpad.Left, dpad.Right); - break; - - // trigger - case Buttons.LeftTrigger: - triggers = new GamePadTriggers(newState.Triggers.Left, triggers.Right); - break; - case Buttons.RightTrigger: - triggers = new GamePadTriggers(triggers.Left, newState.Triggers.Right); - break; - - // thumbstick - case Buttons.LeftThumbstickDown: - case Buttons.LeftThumbstickLeft: - case Buttons.LeftThumbstickRight: - case Buttons.LeftThumbstickUp: - thumbsticks = new GamePadThumbSticks(newState.ThumbSticks.Left, thumbsticks.Right); - break; - case Buttons.RightThumbstickDown: - case Buttons.RightThumbstickLeft: - case Buttons.RightThumbstickRight: - case Buttons.RightThumbstickUp: - thumbsticks = new GamePadThumbSticks(newState.ThumbSticks.Right, thumbsticks.Left); - break; - - // buttons - default: - var mask = - (buttons.A == ButtonState.Pressed ? Buttons.A : 0) - | (buttons.B == ButtonState.Pressed ? Buttons.B : 0) - | (buttons.Back == ButtonState.Pressed ? Buttons.Back : 0) - | (buttons.BigButton == ButtonState.Pressed ? Buttons.BigButton : 0) - | (buttons.LeftShoulder == ButtonState.Pressed ? Buttons.LeftShoulder : 0) - | (buttons.LeftStick == ButtonState.Pressed ? Buttons.LeftStick : 0) - | (buttons.RightShoulder == ButtonState.Pressed ? Buttons.RightShoulder : 0) - | (buttons.RightStick == ButtonState.Pressed ? Buttons.RightStick : 0) - | (buttons.Start == ButtonState.Pressed ? Buttons.Start : 0) - | (buttons.X == ButtonState.Pressed ? Buttons.X : 0) - | (buttons.Y == ButtonState.Pressed ? Buttons.Y : 0); - mask = mask ^ controllerButton; - buttons = new GamePadButtons(mask); - break; - } - - Game1.oldPadState = new GamePadState(thumbsticks, triggers, buttons, dpad); - } - } - } -} |