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| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
|---|---|---|
| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
| commit | d0dd2f7ba729de6be749d326a2fed78988ba9d7b (patch) | |
| tree | a22127da6a8900e9f29bbb847bfd5d3347f6b952 /src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs | |
| parent | 7889676ea24cafc945899bf25608784e3f5bc9e0 (diff) | |
| parent | 5928f5f86c4493ddb6b89bce0b7d0fb73a884c09 (diff) | |
| download | SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.gz SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.bz2 SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.zip | |
Merge branch 'add-mod-build-config' into develop
Diffstat (limited to 'src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs')
| -rw-r--r-- | src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs b/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs deleted file mode 100644 index 14e397ce..00000000 --- a/src/StardewModdingAPI/Events/EventArgsKeyboardStateChanged.cs +++ /dev/null @@ -1,31 +0,0 @@ -using System; -using Microsoft.Xna.Framework.Input; - -namespace StardewModdingAPI.Events -{ - /// <summary>Event arguments for a <see cref="ControlEvents.KeyboardChanged"/> event.</summary> - public class EventArgsKeyboardStateChanged : EventArgs - { - /********* - ** Accessors - *********/ - /// <summary>The previous keyboard state.</summary> - public KeyboardState NewState { get; } - - /// <summary>The current keyboard state.</summary> - public KeyboardState PriorState { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="priorState">The previous keyboard state.</param> - /// <param name="newState">The current keyboard state.</param> - public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState) - { - this.PriorState = priorState; - this.NewState = newState; - } - } -} |
