summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Events/EventArgsLevelUp.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
commit79118316065a01322d8ea12a14589ec016794c32 (patch)
tree7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/StardewModdingAPI/Events/EventArgsLevelUp.cs
parentaf1a2bde8219c5d4b8660b13702725626a4a5647 (diff)
parent8aec1eff99858716afe7b8604b512181f78c214f (diff)
downloadSMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.gz
SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.bz2
SMAPI-79118316065a01322d8ea12a14589ec016794c32.zip
Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Events/EventArgsLevelUp.cs')
-rw-r--r--src/StardewModdingAPI/Events/EventArgsLevelUp.cs52
1 files changed, 0 insertions, 52 deletions
diff --git a/src/StardewModdingAPI/Events/EventArgsLevelUp.cs b/src/StardewModdingAPI/Events/EventArgsLevelUp.cs
deleted file mode 100644
index fe6696d4..00000000
--- a/src/StardewModdingAPI/Events/EventArgsLevelUp.cs
+++ /dev/null
@@ -1,52 +0,0 @@
-using System;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Event arguments for a <see cref="PlayerEvents.LeveledUp"/> event.</summary>
- public class EventArgsLevelUp : EventArgs
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The player skill that leveled up.</summary>
- public LevelType Type { get; }
-
- /// <summary>The new skill level.</summary>
- public int NewLevel { get; }
-
- /// <summary>The player skill types.</summary>
- public enum LevelType
- {
- /// <summary>The combat skill.</summary>
- Combat,
-
- /// <summary>The farming skill.</summary>
- Farming,
-
- /// <summary>The fishing skill.</summary>
- Fishing,
-
- /// <summary>The foraging skill.</summary>
- Foraging,
-
- /// <summary>The mining skill.</summary>
- Mining,
-
- /// <summary>The luck skill.</summary>
- Luck
- }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="type">The player skill that leveled up.</param>
- /// <param name="newLevel">The new skill level.</param>
- public EventArgsLevelUp(LevelType type, int newLevel)
- {
- this.Type = type;
- this.NewLevel = newLevel;
- }
- }
-}