diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-09-23 20:16:52 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-09-23 20:16:52 -0400 |
commit | 36a04a6e77eac74be660dc9848b6045834479f4f (patch) | |
tree | 1176a8920a7656f720e0b36ebc4fe45b26cc202a /src/StardewModdingAPI/Events/GameEvents.cs | |
parent | f0e2117f70455bd9883321ae5b0bf40562f2d5de (diff) | |
parent | 57111a6e8fa6a23bb56f515b50f8b7ea5924d49f (diff) | |
download | SMAPI-36a04a6e77eac74be660dc9848b6045834479f4f.tar.gz SMAPI-36a04a6e77eac74be660dc9848b6045834479f4f.tar.bz2 SMAPI-36a04a6e77eac74be660dc9848b6045834479f4f.zip |
Merge branch 'feature/update-check-api' into develop
Diffstat (limited to 'src/StardewModdingAPI/Events/GameEvents.cs')
-rw-r--r-- | src/StardewModdingAPI/Events/GameEvents.cs | 10 |
1 files changed, 1 insertions, 9 deletions
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs index 5610e67a..deb71a86 100644 --- a/src/StardewModdingAPI/Events/GameEvents.cs +++ b/src/StardewModdingAPI/Events/GameEvents.cs @@ -1,4 +1,4 @@ -using System; +using System; using System.Diagnostics.CodeAnalysis; using StardewModdingAPI.Framework; @@ -39,9 +39,6 @@ namespace StardewModdingAPI.Events /// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary> internal static event EventHandler InitializeInternal; - /// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary> - internal static event EventHandler GameLoadedInternal; - #if SMAPI_1_x /// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary> [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] @@ -143,19 +140,14 @@ namespace StardewModdingAPI.Events { monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.LoadContent)}", GameEvents._LoadContent?.GetInvocationList()); } -#endif /// <summary>Raise a <see cref="GameLoadedInternal"/> event.</summary> /// <param name="monitor">Encapsulates monitoring and logging.</param> internal static void InvokeGameLoaded(IMonitor monitor) { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoadedInternal)}", GameEvents.GameLoadedInternal?.GetInvocationList()); -#if SMAPI_1_x monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.GameLoaded)}", GameEvents._GameLoaded?.GetInvocationList()); -#endif } -#if SMAPI_1_x /// <summary>Raise a <see cref="FirstUpdateTick"/> event.</summary> /// <param name="monitor">Encapsulates monitoring and logging.</param> internal static void InvokeFirstUpdateTick(IMonitor monitor) |