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| author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
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| committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:20:36 -0400 |
| commit | d0dd2f7ba729de6be749d326a2fed78988ba9d7b (patch) | |
| tree | a22127da6a8900e9f29bbb847bfd5d3347f6b952 /src/StardewModdingAPI/Events/GameEvents.cs | |
| parent | 7889676ea24cafc945899bf25608784e3f5bc9e0 (diff) | |
| parent | 5928f5f86c4493ddb6b89bce0b7d0fb73a884c09 (diff) | |
| download | SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.gz SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.bz2 SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.zip | |
Merge branch 'add-mod-build-config' into develop
Diffstat (limited to 'src/StardewModdingAPI/Events/GameEvents.cs')
| -rw-r--r-- | src/StardewModdingAPI/Events/GameEvents.cs | 96 |
1 files changed, 0 insertions, 96 deletions
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs deleted file mode 100644 index b477376e..00000000 --- a/src/StardewModdingAPI/Events/GameEvents.cs +++ /dev/null @@ -1,96 +0,0 @@ -using System; -using StardewModdingAPI.Framework; - -namespace StardewModdingAPI.Events -{ - /// <summary>Events raised when the game changes state.</summary> - public static class GameEvents - { - /********* - ** Events - *********/ - /// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary> - internal static event EventHandler InitializeInternal; - - /// <summary>Raised when the game updates its state (≈60 times per second).</summary> - public static event EventHandler UpdateTick; - - /// <summary>Raised every other tick (≈30 times per second).</summary> - public static event EventHandler SecondUpdateTick; - - /// <summary>Raised every fourth tick (≈15 times per second).</summary> - public static event EventHandler FourthUpdateTick; - - /// <summary>Raised every eighth tick (≈8 times per second).</summary> - public static event EventHandler EighthUpdateTick; - - /// <summary>Raised every 15th tick (≈4 times per second).</summary> - public static event EventHandler QuarterSecondTick; - - /// <summary>Raised every 30th tick (≈twice per second).</summary> - public static event EventHandler HalfSecondTick; - - /// <summary>Raised every 60th tick (≈once per second).</summary> - public static event EventHandler OneSecondTick; - - - /********* - ** Internal methods - *********/ - /// <summary>Raise an <see cref="InitializeInternal"/> event.</summary> - /// <param name="monitor">Encapsulates logging and monitoring.</param> - internal static void InvokeInitialize(IMonitor monitor) - { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.InitializeInternal)}", GameEvents.InitializeInternal?.GetInvocationList()); - } - - /// <summary>Raise an <see cref="UpdateTick"/> event.</summary> - /// <param name="monitor">Encapsulates logging and monitoring.</param> - internal static void InvokeUpdateTick(IMonitor monitor) - { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.UpdateTick)}", GameEvents.UpdateTick?.GetInvocationList()); - } - - /// <summary>Raise a <see cref="SecondUpdateTick"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - internal static void InvokeSecondUpdateTick(IMonitor monitor) - { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.SecondUpdateTick)}", GameEvents.SecondUpdateTick?.GetInvocationList()); - } - - /// <summary>Raise a <see cref="FourthUpdateTick"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - internal static void InvokeFourthUpdateTick(IMonitor monitor) - { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FourthUpdateTick)}", GameEvents.FourthUpdateTick?.GetInvocationList()); - } - - /// <summary>Raise a <see cref="EighthUpdateTick"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - internal static void InvokeEighthUpdateTick(IMonitor monitor) - { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.EighthUpdateTick)}", GameEvents.EighthUpdateTick?.GetInvocationList()); - } - - /// <summary>Raise a <see cref="QuarterSecondTick"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - internal static void InvokeQuarterSecondTick(IMonitor monitor) - { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.QuarterSecondTick)}", GameEvents.QuarterSecondTick?.GetInvocationList()); - } - - /// <summary>Raise a <see cref="HalfSecondTick"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - internal static void InvokeHalfSecondTick(IMonitor monitor) - { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.HalfSecondTick)}", GameEvents.HalfSecondTick?.GetInvocationList()); - } - - /// <summary>Raise a <see cref="OneSecondTick"/> event.</summary> - /// <param name="monitor">Encapsulates monitoring and logging.</param> - internal static void InvokeOneSecondTick(IMonitor monitor) - { - monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.OneSecondTick)}", GameEvents.OneSecondTick?.GetInvocationList()); - } - } -} |
