summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Events/GameEvents.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:20:36 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:20:36 -0400
commitd0dd2f7ba729de6be749d326a2fed78988ba9d7b (patch)
treea22127da6a8900e9f29bbb847bfd5d3347f6b952 /src/StardewModdingAPI/Events/GameEvents.cs
parent7889676ea24cafc945899bf25608784e3f5bc9e0 (diff)
parent5928f5f86c4493ddb6b89bce0b7d0fb73a884c09 (diff)
downloadSMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.gz
SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.tar.bz2
SMAPI-d0dd2f7ba729de6be749d326a2fed78988ba9d7b.zip
Merge branch 'add-mod-build-config' into develop
Diffstat (limited to 'src/StardewModdingAPI/Events/GameEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/GameEvents.cs96
1 files changed, 0 insertions, 96 deletions
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs
deleted file mode 100644
index b477376e..00000000
--- a/src/StardewModdingAPI/Events/GameEvents.cs
+++ /dev/null
@@ -1,96 +0,0 @@
-using System;
-using StardewModdingAPI.Framework;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Events raised when the game changes state.</summary>
- public static class GameEvents
- {
- /*********
- ** Events
- *********/
- /// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary>
- internal static event EventHandler InitializeInternal;
-
- /// <summary>Raised when the game updates its state (≈60 times per second).</summary>
- public static event EventHandler UpdateTick;
-
- /// <summary>Raised every other tick (≈30 times per second).</summary>
- public static event EventHandler SecondUpdateTick;
-
- /// <summary>Raised every fourth tick (≈15 times per second).</summary>
- public static event EventHandler FourthUpdateTick;
-
- /// <summary>Raised every eighth tick (≈8 times per second).</summary>
- public static event EventHandler EighthUpdateTick;
-
- /// <summary>Raised every 15th tick (≈4 times per second).</summary>
- public static event EventHandler QuarterSecondTick;
-
- /// <summary>Raised every 30th tick (≈twice per second).</summary>
- public static event EventHandler HalfSecondTick;
-
- /// <summary>Raised every 60th tick (≈once per second).</summary>
- public static event EventHandler OneSecondTick;
-
-
- /*********
- ** Internal methods
- *********/
- /// <summary>Raise an <see cref="InitializeInternal"/> event.</summary>
- /// <param name="monitor">Encapsulates logging and monitoring.</param>
- internal static void InvokeInitialize(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.InitializeInternal)}", GameEvents.InitializeInternal?.GetInvocationList());
- }
-
- /// <summary>Raise an <see cref="UpdateTick"/> event.</summary>
- /// <param name="monitor">Encapsulates logging and monitoring.</param>
- internal static void InvokeUpdateTick(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.UpdateTick)}", GameEvents.UpdateTick?.GetInvocationList());
- }
-
- /// <summary>Raise a <see cref="SecondUpdateTick"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- internal static void InvokeSecondUpdateTick(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.SecondUpdateTick)}", GameEvents.SecondUpdateTick?.GetInvocationList());
- }
-
- /// <summary>Raise a <see cref="FourthUpdateTick"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- internal static void InvokeFourthUpdateTick(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.FourthUpdateTick)}", GameEvents.FourthUpdateTick?.GetInvocationList());
- }
-
- /// <summary>Raise a <see cref="EighthUpdateTick"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- internal static void InvokeEighthUpdateTick(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.EighthUpdateTick)}", GameEvents.EighthUpdateTick?.GetInvocationList());
- }
-
- /// <summary>Raise a <see cref="QuarterSecondTick"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- internal static void InvokeQuarterSecondTick(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.QuarterSecondTick)}", GameEvents.QuarterSecondTick?.GetInvocationList());
- }
-
- /// <summary>Raise a <see cref="HalfSecondTick"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- internal static void InvokeHalfSecondTick(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.HalfSecondTick)}", GameEvents.HalfSecondTick?.GetInvocationList());
- }
-
- /// <summary>Raise a <see cref="OneSecondTick"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- internal static void InvokeOneSecondTick(IMonitor monitor)
- {
- monitor.SafelyRaisePlainEvent($"{nameof(GameEvents)}.{nameof(GameEvents.OneSecondTick)}", GameEvents.OneSecondTick?.GetInvocationList());
- }
- }
-}