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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:20:36 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:20:36 -0400
commitd0dd2f7ba729de6be749d326a2fed78988ba9d7b (patch)
treea22127da6a8900e9f29bbb847bfd5d3347f6b952 /src/StardewModdingAPI/Events/MenuEvents.cs
parent7889676ea24cafc945899bf25608784e3f5bc9e0 (diff)
parent5928f5f86c4493ddb6b89bce0b7d0fb73a884c09 (diff)
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Merge branch 'add-mod-build-config' into develop
Diffstat (limited to 'src/StardewModdingAPI/Events/MenuEvents.cs')
-rw-r--r--src/StardewModdingAPI/Events/MenuEvents.cs40
1 files changed, 0 insertions, 40 deletions
diff --git a/src/StardewModdingAPI/Events/MenuEvents.cs b/src/StardewModdingAPI/Events/MenuEvents.cs
deleted file mode 100644
index bd8d897e..00000000
--- a/src/StardewModdingAPI/Events/MenuEvents.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using System;
-using StardewModdingAPI.Framework;
-using StardewValley.Menus;
-
-namespace StardewModdingAPI.Events
-{
- /// <summary>Events raised when a game menu is opened or closed (including internal menus like the title screen).</summary>
- public static class MenuEvents
- {
- /*********
- ** Events
- *********/
- /// <summary>Raised after a game menu is opened or replaced with another menu. This event is not invoked when a menu is closed.</summary>
- public static event EventHandler<EventArgsClickableMenuChanged> MenuChanged;
-
- /// <summary>Raised after a game menu is closed.</summary>
- public static event EventHandler<EventArgsClickableMenuClosed> MenuClosed;
-
-
- /*********
- ** Internal methods
- *********/
- /// <summary>Raise a <see cref="MenuChanged"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="priorMenu">The previous menu.</param>
- /// <param name="newMenu">The current menu.</param>
- internal static void InvokeMenuChanged(IMonitor monitor, IClickableMenu priorMenu, IClickableMenu newMenu)
- {
- monitor.SafelyRaiseGenericEvent($"{nameof(MenuEvents)}.{nameof(MenuEvents.MenuChanged)}", MenuEvents.MenuChanged?.GetInvocationList(), null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
- }
-
- /// <summary>Raise a <see cref="MenuClosed"/> event.</summary>
- /// <param name="monitor">Encapsulates monitoring and logging.</param>
- /// <param name="priorMenu">The menu that was closed.</param>
- internal static void InvokeMenuClosed(IMonitor monitor, IClickableMenu priorMenu)
- {
- monitor.SafelyRaiseGenericEvent($"{nameof(MenuEvents)}.{nameof(MenuEvents.MenuClosed)}", MenuEvents.MenuClosed?.GetInvocationList(), null, new EventArgsClickableMenuClosed(priorMenu));
- }
- }
-}