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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-04-23 23:00:51 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-04-23 23:00:51 -0400 |
commit | a9c220c0fe0fd6f52bee73a8f5da91fd1d007d0f (patch) | |
tree | 18cb834bce4eb7f6ae0aa7f9f088124fb3cfe913 /src/StardewModdingAPI/Events | |
parent | 8ec607ba3c1d672f5aeac065dd19dc3514e209c4 (diff) | |
download | SMAPI-a9c220c0fe0fd6f52bee73a8f5da91fd1d007d0f.tar.gz SMAPI-a9c220c0fe0fd6f52bee73a8f5da91fd1d007d0f.tar.bz2 SMAPI-a9c220c0fe0fd6f52bee73a8f5da91fd1d007d0f.zip |
minor cleanup
Diffstat (limited to 'src/StardewModdingAPI/Events')
-rw-r--r-- | src/StardewModdingAPI/Events/GameEvents.cs | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs index babf7f31..029ec1f9 100644 --- a/src/StardewModdingAPI/Events/GameEvents.cs +++ b/src/StardewModdingAPI/Events/GameEvents.cs @@ -1,5 +1,4 @@ using System; -using System.Linq; using StardewModdingAPI.Framework; namespace StardewModdingAPI.Events @@ -21,11 +20,11 @@ namespace StardewModdingAPI.Events internal static event EventHandler InitializeInternal; /// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary> - [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] + [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] public static event EventHandler Initialize; /// <summary>Raised before XNA loads or reloads graphics resources. Called during <see cref="Microsoft.Xna.Framework.Game.LoadContent"/>.</summary> - [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] + [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")] public static event EventHandler LoadContent; /// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary> |