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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-04-23 23:00:51 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-04-23 23:00:51 -0400
commita9c220c0fe0fd6f52bee73a8f5da91fd1d007d0f (patch)
tree18cb834bce4eb7f6ae0aa7f9f088124fb3cfe913 /src/StardewModdingAPI/Events
parent8ec607ba3c1d672f5aeac065dd19dc3514e209c4 (diff)
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minor cleanup
Diffstat (limited to 'src/StardewModdingAPI/Events')
-rw-r--r--src/StardewModdingAPI/Events/GameEvents.cs5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/StardewModdingAPI/Events/GameEvents.cs b/src/StardewModdingAPI/Events/GameEvents.cs
index babf7f31..029ec1f9 100644
--- a/src/StardewModdingAPI/Events/GameEvents.cs
+++ b/src/StardewModdingAPI/Events/GameEvents.cs
@@ -1,5 +1,4 @@
using System;
-using System.Linq;
using StardewModdingAPI.Framework;
namespace StardewModdingAPI.Events
@@ -21,11 +20,11 @@ namespace StardewModdingAPI.Events
internal static event EventHandler InitializeInternal;
/// <summary>Raised during launch after configuring XNA or MonoGame. The game window hasn't been opened by this point. Called after <see cref="Microsoft.Xna.Framework.Game.Initialize"/>.</summary>
- [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
+ [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.Initialize) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
public static event EventHandler Initialize;
/// <summary>Raised before XNA loads or reloads graphics resources. Called during <see cref="Microsoft.Xna.Framework.Game.LoadContent"/>.</summary>
- [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
+ [Obsolete("The " + nameof(Mod) + "." + nameof(Mod.Entry) + " method is now called after the " + nameof(GameEvents.LoadContent) + " event, so any contained logic can be done directly in " + nameof(Mod.Entry) + ".")]
public static event EventHandler LoadContent;
/// <summary>Raised during launch after configuring Stardew Valley, loading it into memory, and opening the game window. The window is still blank by this point.</summary>