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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-14 14:15:50 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-03-14 14:15:50 -0400 |
commit | da630efc1d5c95816493c2969736ae883e723757 (patch) | |
tree | b460810bc2702facf16bca9a263d53a2380a2c6c /src/StardewModdingAPI/Events | |
parent | 02a4c40814caf26f21fc9afd9c64afd639da462f (diff) | |
download | SMAPI-da630efc1d5c95816493c2969736ae883e723757.tar.gz SMAPI-da630efc1d5c95816493c2969736ae883e723757.tar.bz2 SMAPI-da630efc1d5c95816493c2969736ae883e723757.zip |
downgrade to .NET Framework 4.0 for better compatibility on Windows 7–8.1
Diffstat (limited to 'src/StardewModdingAPI/Events')
-rw-r--r-- | src/StardewModdingAPI/Events/ContentEventHandler.cs | 8 | ||||
-rw-r--r-- | src/StardewModdingAPI/Events/ContentEvents.cs | 2 |
2 files changed, 9 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Events/ContentEventHandler.cs b/src/StardewModdingAPI/Events/ContentEventHandler.cs new file mode 100644 index 00000000..2a7e75d1 --- /dev/null +++ b/src/StardewModdingAPI/Events/ContentEventHandler.cs @@ -0,0 +1,8 @@ +namespace StardewModdingAPI.Events +{ + /// <summary>Represents a method that will handle a content event.</summary> + /// <param name="sender">The source of the event.</param> + /// <param name="e">The event arguments.</param> + /// <remarks>This deviates from <see cref="System.EventHandler{T}"/> in allowing <c>T</c> to be an interface instead of a concrete class. While .NET Framework 4.5 allows that, the current .NET Framework 4.0 targeted by SMAPI to improve compatibility does not.</remarks> + public delegate void ContentEventHandler(object sender, IContentEventHelper e); +} diff --git a/src/StardewModdingAPI/Events/ContentEvents.cs b/src/StardewModdingAPI/Events/ContentEvents.cs index 9418673a..339e90fd 100644 --- a/src/StardewModdingAPI/Events/ContentEvents.cs +++ b/src/StardewModdingAPI/Events/ContentEvents.cs @@ -28,7 +28,7 @@ namespace StardewModdingAPI.Events public static event EventHandler<EventArgsValueChanged<string>> AfterLocaleChanged; /// <summary>Raised when an XNB file is being read into the cache. Mods can change the data here before it's cached.</summary> - internal static event EventHandler<IContentEventHelper> AfterAssetLoaded; + internal static event ContentEventHandler AfterAssetLoaded; /********* |