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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-09 13:45:34 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-02-09 13:45:34 -0500 |
commit | 40a90147420614d7d593b478fcf93b9be542c5b0 (patch) | |
tree | 4719a5c5d7a6fc6813ba32dac3e54af4b623de03 /src/StardewModdingAPI/Framework/AssemblyLoader.cs | |
parent | 036595cc712d20e7c0fb9a9a9444d5206a25ad7e (diff) | |
download | SMAPI-40a90147420614d7d593b478fcf93b9be542c5b0.tar.gz SMAPI-40a90147420614d7d593b478fcf93b9be542c5b0.tar.bz2 SMAPI-40a90147420614d7d593b478fcf93b9be542c5b0.zip |
generalise CIL rewriters for reuse (#231)
Diffstat (limited to 'src/StardewModdingAPI/Framework/AssemblyLoader.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/AssemblyLoader.cs | 71 |
1 files changed, 37 insertions, 34 deletions
diff --git a/src/StardewModdingAPI/Framework/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/AssemblyLoader.cs index 123211b9..d5e8f5ee 100644 --- a/src/StardewModdingAPI/Framework/AssemblyLoader.cs +++ b/src/StardewModdingAPI/Framework/AssemblyLoader.cs @@ -72,10 +72,10 @@ namespace StardewModdingAPI.Framework Assembly lastAssembly = null; foreach (AssemblyParseResult assembly in assemblies) { - this.Monitor.Log($"Loading {assembly.File.Name}...", LogLevel.Trace); bool changed = this.RewriteAssembly(assembly.Definition); if (changed) { + this.Monitor.Log($"Loading {assembly.File.Name} (rewritten in memory)...", LogLevel.Trace); using (MemoryStream outStream = new MemoryStream()) { assembly.Definition.Write(outStream); @@ -84,7 +84,10 @@ namespace StardewModdingAPI.Framework } } else + { + this.Monitor.Log($"Loading {assembly.File.Name}...", LogLevel.Trace); lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName); + } } // last assembly loaded is the root @@ -155,59 +158,59 @@ namespace StardewModdingAPI.Framework /// <returns>Returns whether the assembly was modified.</returns> private bool RewriteAssembly(AssemblyDefinition assembly) { - ModuleDefinition module = assembly.Modules.Single(); // technically an assembly can have multiple modules, but none of the build tools (including MSBuild) support it; simplify by assuming one module + ModuleDefinition module = assembly.MainModule; - // remove old assembly references - bool shouldRewrite = false; + // swap assembly references if needed (e.g. XNA => MonoGame) + bool platformChanged = false; for (int i = 0; i < module.AssemblyReferences.Count; i++) { + // remove old assembly reference if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name)) { - shouldRewrite = true; + platformChanged = true; module.AssemblyReferences.RemoveAt(i); i--; } } - if (!shouldRewrite) - return false; - - // add target assembly references - foreach (AssemblyNameReference target in this.AssemblyMap.TargetReferences.Values) - module.AssemblyReferences.Add(target); - - // rewrite type scopes to use target assemblies - IEnumerable<TypeReference> typeReferences = module.GetTypeReferences().OrderBy(p => p.FullName); - foreach (TypeReference type in typeReferences) - this.ChangeTypeScope(type); + if (platformChanged) + { + // add target assembly references + foreach (AssemblyNameReference target in this.AssemblyMap.TargetReferences.Values) + module.AssemblyReferences.Add(target); + + // rewrite type scopes to use target assemblies + IEnumerable<TypeReference> typeReferences = module.GetTypeReferences().OrderBy(p => p.FullName); + foreach (TypeReference type in typeReferences) + this.ChangeTypeScope(type); + } - // rewrite incompatible methods - IMethodRewriter[] methodRewriters = Constants.GetMethodRewriters().ToArray(); + // rewrite incompatible instructions + bool anyRewritten = false; + IInstructionRewriter[] rewriters = Constants.GetRewriters().ToArray(); foreach (MethodDefinition method in this.GetMethods(module)) { - // skip methods with no rewritable method - bool hasMethodToRewrite = method.Body.Instructions.Any(op => (op.OpCode == OpCodes.Call || op.OpCode == OpCodes.Callvirt) && methodRewriters.Any(rewriter => rewriter.ShouldRewrite((MethodReference)op.Operand))); - if (!hasMethodToRewrite) + // skip methods with no rewritable instructions + bool canRewrite = method.Body.Instructions.Any(op => rewriters.Any(rewriter => rewriter.ShouldRewrite(op, platformChanged))); + if (!canRewrite) continue; - // rewrite method references + // prepare method method.Body.SimplifyMacros(); ILProcessor cil = method.Body.GetILProcessor(); - Instruction[] instructions = cil.Body.Instructions.ToArray(); - foreach (Instruction op in instructions) + + // rewrite instructions + foreach (Instruction op in cil.Body.Instructions.ToArray()) { - if (op.OpCode == OpCodes.Call || op.OpCode == OpCodes.Callvirt) - { - IMethodRewriter rewriter = methodRewriters.FirstOrDefault(p => p.ShouldRewrite((MethodReference)op.Operand)); - if (rewriter != null) - { - MethodReference methodRef = (MethodReference)op.Operand; - rewriter.Rewrite(module, cil, op, methodRef, this.AssemblyMap); - } - } + IInstructionRewriter rewriter = rewriters.FirstOrDefault(p => p.ShouldRewrite(op, platformChanged)); + rewriter?.Rewrite(module, cil, op, this.AssemblyMap); } + + // finalise method method.Body.OptimizeMacros(); + anyRewritten = true; } - return true; + + return platformChanged || anyRewritten; } /// <summary>Get the correct reference to use for compatibility with the current platform.</summary> |