diff options
author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-08 12:54:06 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-08 12:54:06 -0400 |
commit | 1edd98aef027faa768f56cf0b3591e64e20ba096 (patch) | |
tree | aec210e2b44c9654f29572dd084206a4598896e1 /src/StardewModdingAPI/Framework/Content/AssetData.cs | |
parent | 36930ffd7d363d6afd7f8cac4918c7d1c1c3e339 (diff) | |
parent | 8743c4115aa142113d791f2d2cd9ba811dcada2c (diff) | |
download | SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.tar.gz SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.tar.bz2 SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/Content/AssetData.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/Content/AssetData.cs | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetData.cs b/src/StardewModdingAPI/Framework/Content/AssetData.cs new file mode 100644 index 00000000..1ab9eebd --- /dev/null +++ b/src/StardewModdingAPI/Framework/Content/AssetData.cs @@ -0,0 +1,44 @@ +using System; + +namespace StardewModdingAPI.Framework.Content +{ + /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary> + /// <typeparam name="TValue">The interface value type.</typeparam> + internal class AssetData<TValue> : AssetInfo, IAssetData<TValue> + { + /********* + ** Accessors + *********/ + /// <summary>The content data being read.</summary> + public TValue Data { get; protected set; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="locale">The content's locale code, if the content is localised.</param> + /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="data">The content data being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath) + : base(locale, assetName, data.GetType(), getNormalisedPath) + { + this.Data = data; + } + + /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> + /// <param name="value">The new content value.</param> + /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception> + /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception> + public void ReplaceWith(TValue value) + { + if (value == null) + throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value."); + if (!this.DataType.IsInstanceOfType(value)) + throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors."); + + this.Data = value; + } + } +} |