summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Framework/Content/AssetData.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
commit79118316065a01322d8ea12a14589ec016794c32 (patch)
tree7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/StardewModdingAPI/Framework/Content/AssetData.cs
parentaf1a2bde8219c5d4b8660b13702725626a4a5647 (diff)
parent8aec1eff99858716afe7b8604b512181f78c214f (diff)
downloadSMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.gz
SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.bz2
SMAPI-79118316065a01322d8ea12a14589ec016794c32.zip
Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/Content/AssetData.cs')
-rw-r--r--src/StardewModdingAPI/Framework/Content/AssetData.cs44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetData.cs b/src/StardewModdingAPI/Framework/Content/AssetData.cs
deleted file mode 100644
index 1ab9eebd..00000000
--- a/src/StardewModdingAPI/Framework/Content/AssetData.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using System;
-
-namespace StardewModdingAPI.Framework.Content
-{
- /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary>
- /// <typeparam name="TValue">The interface value type.</typeparam>
- internal class AssetData<TValue> : AssetInfo, IAssetData<TValue>
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The content data being read.</summary>
- public TValue Data { get; protected set; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="locale">The content's locale code, if the content is localised.</param>
- /// <param name="assetName">The normalised asset name being read.</param>
- /// <param name="data">The content data being read.</param>
- /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param>
- public AssetData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath)
- : base(locale, assetName, data.GetType(), getNormalisedPath)
- {
- this.Data = data;
- }
-
- /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
- /// <param name="value">The new content value.</param>
- /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>
- /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception>
- public void ReplaceWith(TValue value)
- {
- if (value == null)
- throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value.");
- if (!this.DataType.IsInstanceOfType(value))
- throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors.");
-
- this.Data = value;
- }
- }
-}