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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-08 12:54:06 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-08 12:54:06 -0400 |
commit | 1edd98aef027faa768f56cf0b3591e64e20ba096 (patch) | |
tree | aec210e2b44c9654f29572dd084206a4598896e1 /src/StardewModdingAPI/Framework/Content/AssetDataForDictionary.cs | |
parent | 36930ffd7d363d6afd7f8cac4918c7d1c1c3e339 (diff) | |
parent | 8743c4115aa142113d791f2d2cd9ba811dcada2c (diff) | |
download | SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.tar.gz SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.tar.bz2 SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/Content/AssetDataForDictionary.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/Content/AssetDataForDictionary.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/AssetDataForDictionary.cs b/src/StardewModdingAPI/Framework/Content/AssetDataForDictionary.cs new file mode 100644 index 00000000..e9b29b12 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Content/AssetDataForDictionary.cs @@ -0,0 +1,45 @@ +using System; +using System.Collections.Generic; +using System.Linq; + +namespace StardewModdingAPI.Framework.Content +{ + /// <summary>Encapsulates access and changes to dictionary content being read from a data file.</summary> + internal class AssetDataForDictionary<TKey, TValue> : AssetData<IDictionary<TKey, TValue>>, IAssetDataForDictionary<TKey, TValue> + { + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="locale">The content's locale code, if the content is localised.</param> + /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="data">The content data being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public AssetDataForDictionary(string locale, string assetName, IDictionary<TKey, TValue> data, Func<string, string> getNormalisedPath) + : base(locale, assetName, data, getNormalisedPath) { } + + /// <summary>Add or replace an entry in the dictionary.</summary> + /// <param name="key">The entry key.</param> + /// <param name="value">The entry value.</param> + public void Set(TKey key, TValue value) + { + this.Data[key] = value; + } + + /// <summary>Add or replace an entry in the dictionary.</summary> + /// <param name="key">The entry key.</param> + /// <param name="value">A callback which accepts the current value and returns the new value.</param> + public void Set(TKey key, Func<TValue, TValue> value) + { + this.Data[key] = value(this.Data[key]); + } + + /// <summary>Dynamically replace values in the dictionary.</summary> + /// <param name="replacer">A lambda which takes the current key and value for an entry, and returns the new value.</param> + public void Set(Func<TKey, TValue, TValue> replacer) + { + foreach (var pair in this.Data.ToArray()) + this.Data[pair.Key] = replacer(pair.Key, pair.Value); + } + } +} |