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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-04-05 14:55:46 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-04-05 14:55:46 -0400 |
commit | dbb9bd84306830456032778fc11fb9a34dd140c7 (patch) | |
tree | 0219cab065bfffbbbb9b048b6a30044f510be2c5 /src/StardewModdingAPI/Framework/Content/ContentEventData.cs | |
parent | 9c9833c9086b758589dafee10243e3bf47e12d73 (diff) | |
parent | 4675da0600edf6781cd740549ad0a175b606fc1e (diff) | |
download | SMAPI-dbb9bd84306830456032778fc11fb9a34dd140c7.tar.gz SMAPI-dbb9bd84306830456032778fc11fb9a34dd140c7.tar.bz2 SMAPI-dbb9bd84306830456032778fc11fb9a34dd140c7.zip |
Merge branch 'develop-1.9' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/Content/ContentEventData.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/Content/ContentEventData.cs | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Content/ContentEventData.cs b/src/StardewModdingAPI/Framework/Content/ContentEventData.cs new file mode 100644 index 00000000..1a1779d4 --- /dev/null +++ b/src/StardewModdingAPI/Framework/Content/ContentEventData.cs @@ -0,0 +1,111 @@ +using System; +using System.Collections.Generic; +using Microsoft.Xna.Framework.Graphics; + +namespace StardewModdingAPI.Framework.Content +{ + /// <summary>Base implementation for a content helper which encapsulates access and changes to content being read from a data file.</summary> + /// <typeparam name="TValue">The interface value type.</typeparam> + internal class ContentEventData<TValue> : EventArgs, IContentEventData<TValue> + { + /********* + ** Properties + *********/ + /// <summary>Normalises an asset key to match the cache key.</summary> + protected readonly Func<string, string> GetNormalisedPath; + + + /********* + ** Accessors + *********/ + /// <summary>The content's locale code, if the content is localised.</summary> + public string Locale { get; } + + /// <summary>The normalised asset name being read. The format may change between platforms; see <see cref="IsAssetName"/> to compare with a known path.</summary> + public string AssetName { get; } + + /// <summary>The content data being read.</summary> + public TValue Data { get; protected set; } + + /// <summary>The content data type.</summary> + public Type DataType { get; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="locale">The content's locale code, if the content is localised.</param> + /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="data">The content data being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public ContentEventData(string locale, string assetName, TValue data, Func<string, string> getNormalisedPath) + : this(locale, assetName, data, data.GetType(), getNormalisedPath) { } + + /// <summary>Construct an instance.</summary> + /// <param name="locale">The content's locale code, if the content is localised.</param> + /// <param name="assetName">The normalised asset name being read.</param> + /// <param name="data">The content data being read.</param> + /// <param name="dataType">The content data type being read.</param> + /// <param name="getNormalisedPath">Normalises an asset key to match the cache key.</param> + public ContentEventData(string locale, string assetName, TValue data, Type dataType, Func<string, string> getNormalisedPath) + { + this.Locale = locale; + this.AssetName = assetName; + this.Data = data; + this.DataType = dataType; + this.GetNormalisedPath = getNormalisedPath; + } + + /// <summary>Get whether the asset name being loaded matches a given name after normalisation.</summary> + /// <param name="path">The expected asset path, relative to the game's content folder and without the .xnb extension or locale suffix (like 'Data\ObjectInformation').</param> + public bool IsAssetName(string path) + { + path = this.GetNormalisedPath(path); + return this.AssetName.Equals(path, StringComparison.InvariantCultureIgnoreCase); + } + + /// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary> + /// <param name="value">The new content value.</param> + /// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception> + /// <exception cref="InvalidCastException">The <paramref name="value"/>'s type is not compatible with the loaded asset's type.</exception> + public void ReplaceWith(TValue value) + { + if (value == null) + throw new ArgumentNullException(nameof(value), "Can't set a loaded asset to a null value."); + if (!this.DataType.IsInstanceOfType(value)) + throw new InvalidCastException($"Can't replace loaded asset of type {this.GetFriendlyTypeName(this.DataType)} with value of type {this.GetFriendlyTypeName(value.GetType())}. The new type must be compatible to prevent game errors."); + + this.Data = value; + } + + + /********* + ** Protected methods + *********/ + /// <summary>Get a human-readable type name.</summary> + /// <param name="type">The type to name.</param> + protected string GetFriendlyTypeName(Type type) + { + // dictionary + if (type.IsGenericType && type.GetGenericTypeDefinition() == typeof(Dictionary<,>)) + { + Type[] genericArgs = type.GetGenericArguments(); + return $"Dictionary<{this.GetFriendlyTypeName(genericArgs[0])}, {this.GetFriendlyTypeName(genericArgs[1])}>"; + } + + // texture + if (type == typeof(Texture2D)) + return type.Name; + + // native type + if (type == typeof(int)) + return "int"; + if (type == typeof(string)) + return "string"; + + // default + return type.FullName; + } + } +} |