summaryrefslogtreecommitdiff
path: root/src/StardewModdingAPI/Framework/Countdown.cs
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2017-08-17 17:46:45 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-08-17 17:46:45 -0400
commit723ddc255e1c2b399dfb734306fd00912a741e62 (patch)
tree387def74bf23cfc686ef5cf4c42226cce58214dd /src/StardewModdingAPI/Framework/Countdown.cs
parent9e1d01d4feb4107448840f30fa39e1c827bf5fdc (diff)
downloadSMAPI-723ddc255e1c2b399dfb734306fd00912a741e62.tar.gz
SMAPI-723ddc255e1c2b399dfb734306fd00912a741e62.tar.bz2
SMAPI-723ddc255e1c2b399dfb734306fd00912a741e62.zip
break loops when loading assets through a mod loader
Diffstat (limited to 'src/StardewModdingAPI/Framework/Countdown.cs')
-rw-r--r--src/StardewModdingAPI/Framework/Countdown.cs44
1 files changed, 0 insertions, 44 deletions
diff --git a/src/StardewModdingAPI/Framework/Countdown.cs b/src/StardewModdingAPI/Framework/Countdown.cs
deleted file mode 100644
index 25ca2546..00000000
--- a/src/StardewModdingAPI/Framework/Countdown.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-namespace StardewModdingAPI.Framework
-{
- /// <summary>Counts down from a baseline value.</summary>
- internal class Countdown
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The initial value from which to count down.</summary>
- public int Initial { get; }
-
- /// <summary>The current value.</summary>
- public int Current { get; private set; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="initial">The initial value from which to count down.</param>
- public Countdown(int initial)
- {
- this.Initial = initial;
- this.Current = initial;
- }
-
- /// <summary>Reduce the current value by one.</summary>
- /// <returns>Returns whether the value was decremented (i.e. wasn't already zero).</returns>
- public bool Decrement()
- {
- if (this.Current <= 0)
- return false;
-
- this.Current--;
- return true;
- }
-
- /// <summary>Restart the countdown.</summary>
- public void Reset()
- {
- this.Current = this.Initial;
- }
- }
-}