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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-14 11:44:02 -0400
commit79118316065a01322d8ea12a14589ec016794c32 (patch)
tree7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/StardewModdingAPI/Framework/CursorPosition.cs
parentaf1a2bde8219c5d4b8660b13702725626a4a5647 (diff)
parent8aec1eff99858716afe7b8604b512181f78c214f (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/CursorPosition.cs')
-rw-r--r--src/StardewModdingAPI/Framework/CursorPosition.cs37
1 files changed, 0 insertions, 37 deletions
diff --git a/src/StardewModdingAPI/Framework/CursorPosition.cs b/src/StardewModdingAPI/Framework/CursorPosition.cs
deleted file mode 100644
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--- a/src/StardewModdingAPI/Framework/CursorPosition.cs
+++ /dev/null
@@ -1,37 +0,0 @@
-#if !SMAPI_1_x
-using Microsoft.Xna.Framework;
-
-namespace StardewModdingAPI.Framework
-{
- /// <summary>Defines a position on a given map at different reference points.</summary>
- internal class CursorPosition : ICursorPosition
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary>
- public Vector2 ScreenPixels { get; }
-
- /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary>
- public Vector2 Tile { get; }
-
- /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary>
- public Vector2 GrabTile { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param>
- /// <param name="tile">The tile position relative to the top-left corner of the map.</param>
- /// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param>
- public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile)
- {
- this.ScreenPixels = screenPixels;
- this.Tile = tile;
- this.GrabTile = grabTile;
- }
- }
-}
-#endif