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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-14 11:44:02 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-14 11:44:02 -0400 |
commit | 79118316065a01322d8ea12a14589ec016794c32 (patch) | |
tree | 7a26668a66ea0630a2b9367ac820fe7a6d99ac77 /src/StardewModdingAPI/Framework/CursorPosition.cs | |
parent | af1a2bde8219c5d4b8660b13702725626a4a5647 (diff) | |
parent | 8aec1eff99858716afe7b8604b512181f78c214f (diff) | |
download | SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.gz SMAPI-79118316065a01322d8ea12a14589ec016794c32.tar.bz2 SMAPI-79118316065a01322d8ea12a14589ec016794c32.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/CursorPosition.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/CursorPosition.cs | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/src/StardewModdingAPI/Framework/CursorPosition.cs b/src/StardewModdingAPI/Framework/CursorPosition.cs deleted file mode 100644 index 0fb2309b..00000000 --- a/src/StardewModdingAPI/Framework/CursorPosition.cs +++ /dev/null @@ -1,37 +0,0 @@ -#if !SMAPI_1_x -using Microsoft.Xna.Framework; - -namespace StardewModdingAPI.Framework -{ - /// <summary>Defines a position on a given map at different reference points.</summary> - internal class CursorPosition : ICursorPosition - { - /********* - ** Accessors - *********/ - /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary> - public Vector2 ScreenPixels { get; } - - /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary> - public Vector2 Tile { get; } - - /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary> - public Vector2 GrabTile { get; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param> - /// <param name="tile">The tile position relative to the top-left corner of the map.</param> - /// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param> - public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile) - { - this.ScreenPixels = screenPixels; - this.Tile = tile; - this.GrabTile = grabTile; - } - } -} -#endif |