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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
commit929dccb75a1405737975d76648e015a3e7c00177 (patch)
tree659fe16509327e694555db363caf7f47f326443b /src/StardewModdingAPI/Framework/CursorPosition.cs
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Diffstat (limited to 'src/StardewModdingAPI/Framework/CursorPosition.cs')
-rw-r--r--src/StardewModdingAPI/Framework/CursorPosition.cs35
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diff --git a/src/StardewModdingAPI/Framework/CursorPosition.cs b/src/StardewModdingAPI/Framework/CursorPosition.cs
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-using Microsoft.Xna.Framework;
-
-namespace StardewModdingAPI.Framework
-{
- /// <summary>Defines a position on a given map at different reference points.</summary>
- internal class CursorPosition : ICursorPosition
- {
- /*********
- ** Accessors
- *********/
- /// <summary>The pixel position relative to the top-left corner of the visible screen.</summary>
- public Vector2 ScreenPixels { get; }
-
- /// <summary>The tile position under the cursor relative to the top-left corner of the map.</summary>
- public Vector2 Tile { get; }
-
- /// <summary>The tile position that the game considers under the cursor for purposes of clicking actions. This may be different than <see cref="Tile"/> if that's too far from the player.</summary>
- public Vector2 GrabTile { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="screenPixels">The pixel position relative to the top-left corner of the visible screen.</param>
- /// <param name="tile">The tile position relative to the top-left corner of the map.</param>
- /// <param name="grabTile">The tile position that the game considers under the cursor for purposes of clicking actions.</param>
- public CursorPosition(Vector2 screenPixels, Vector2 tile, Vector2 grabTile)
- {
- this.ScreenPixels = screenPixels;
- this.Tile = tile;
- this.GrabTile = grabTile;
- }
- }
-}