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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-04 09:43:58 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-12-04 09:43:58 -0500 |
commit | aaf354761f18a18b0bcb81c9bd32819bb28deac9 (patch) | |
tree | 9a47584e0cf1f419663bdd44e48d68a4abedb4bf /src/StardewModdingAPI/Framework/ModAssemblyLoader.cs | |
parent | 00a3c14446b716fc32c63bccf12c79bdbee436d1 (diff) | |
parent | 48adbe249270bc863e276827aa329a765f056ae0 (diff) | |
download | SMAPI-aaf354761f18a18b0bcb81c9bd32819bb28deac9.tar.gz SMAPI-aaf354761f18a18b0bcb81c9bd32819bb28deac9.tar.bz2 SMAPI-aaf354761f18a18b0bcb81c9bd32819bb28deac9.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/ModAssemblyLoader.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/ModAssemblyLoader.cs | 136 |
1 files changed, 136 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs new file mode 100644 index 00000000..51018b0b --- /dev/null +++ b/src/StardewModdingAPI/Framework/ModAssemblyLoader.cs @@ -0,0 +1,136 @@ +using System; +using System.IO; +using System.Linq; +using System.Reflection; +using System.Security.Cryptography; +using Mono.Cecil; +using StardewModdingAPI.AssemblyRewriters; +using StardewModdingAPI.Framework.AssemblyRewriting; + +namespace StardewModdingAPI.Framework +{ + /// <summary>Preprocesses and loads mod assemblies.</summary> + internal class ModAssemblyLoader + { + /********* + ** Properties + *********/ + /// <summary>The directory in which to cache data.</summary> + private readonly string CacheDirPath; + + /// <summary>Metadata for mapping assemblies to the current <see cref="Platform"/>.</summary> + private readonly PlatformAssemblyMap AssemblyMap; + + /// <summary>Rewrites assembly types to match the current platform.</summary> + private readonly AssemblyTypeRewriter AssemblyTypeRewriter; + + /// <summary>Encapsulates monitoring and logging.</summary> + private readonly IMonitor Monitor; + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="cacheDirPath">The cache directory.</param> + /// <param name="targetPlatform">The current game platform.</param> + /// <param name="monitor">Encapsulates monitoring and logging.</param> + public ModAssemblyLoader(string cacheDirPath, Platform targetPlatform, IMonitor monitor) + { + this.CacheDirPath = cacheDirPath; + this.Monitor = monitor; + this.AssemblyMap = Constants.GetAssemblyMap(targetPlatform); + this.AssemblyTypeRewriter = new AssemblyTypeRewriter(this.AssemblyMap, monitor); + } + + /// <summary>Preprocess an assembly and cache the modified version.</summary> + /// <param name="assemblyPath">The assembly file path.</param> + public void ProcessAssembly(string assemblyPath) + { + // read assembly data + string assemblyFileName = Path.GetFileName(assemblyPath); + string assemblyDir = Path.GetDirectoryName(assemblyPath); + byte[] assemblyBytes = File.ReadAllBytes(assemblyPath); + string hash = $"SMAPI {Constants.Version}|" + string.Join("", MD5.Create().ComputeHash(assemblyBytes).Select(p => p.ToString("X2"))); + + // check cache + CachePaths cachePaths = this.GetCacheInfo(assemblyPath); + bool canUseCache = File.Exists(cachePaths.Assembly) && File.Exists(cachePaths.Hash) && hash == File.ReadAllText(cachePaths.Hash); + + // process assembly if not cached + if (!canUseCache) + { + this.Monitor.Log($"Loading {assemblyFileName} for the first time; preprocessing...", LogLevel.Trace); + + // read assembly definition + AssemblyDefinition assembly; + using (Stream readStream = new MemoryStream(assemblyBytes)) + assembly = AssemblyDefinition.ReadAssembly(readStream); + + // rewrite assembly to match platform + this.AssemblyTypeRewriter.RewriteAssembly(assembly); + + // write cache + using (MemoryStream outStream = new MemoryStream()) + { + // get assembly bytes + assembly.Write(outStream); + byte[] outBytes = outStream.ToArray(); + + // write assembly data + Directory.CreateDirectory(cachePaths.Directory); + File.WriteAllBytes(cachePaths.Assembly, outBytes); + File.WriteAllText(cachePaths.Hash, hash); + + // copy any mdb/pdb files + foreach (string path in Directory.GetFiles(assemblyDir, "*.mdb").Concat(Directory.GetFiles(assemblyDir, "*.pdb"))) + { + string filename = Path.GetFileName(path); + File.Copy(path, Path.Combine(cachePaths.Directory, filename), overwrite: true); + } + } + } + } + + /// <summary>Load a preprocessed assembly.</summary> + /// <param name="assemblyPath">The assembly file path.</param> + public Assembly LoadCachedAssembly(string assemblyPath) + { + CachePaths cachePaths = this.GetCacheInfo(assemblyPath); + if (!File.Exists(cachePaths.Assembly)) + throw new InvalidOperationException($"The assembly {assemblyPath} doesn't exist in the preprocessed cache."); + return Assembly.UnsafeLoadFrom(cachePaths.Assembly); // unsafe load allows DLLs downloaded from the Internet without the user needing to 'unblock' them + } + + /// <summary>Resolve an assembly from its name.</summary> + /// <param name="name">The assembly name.</param> + /// <remarks> + /// This implementation returns the first loaded assembly which matches the short form of + /// the assembly name, to resolve assembly resolution issues when rewriting + /// assemblies (especially with Mono). Since this is meant to be called on <see cref="AppDomain.AssemblyResolve"/>, + /// the implicit assumption is that loading the exact assembly failed. + /// </remarks> + public Assembly ResolveAssembly(string name) + { + string shortName = name.Split(new[] { ',' }, 2).First(); // get simple name (without version and culture) + return AppDomain.CurrentDomain + .GetAssemblies() + .FirstOrDefault(p => p.GetName().Name == shortName); + } + + + /********* + ** Private methods + *********/ + /// <summary>Get the cache details for an assembly.</summary> + /// <param name="assemblyPath">The assembly file path.</param> + private CachePaths GetCacheInfo(string assemblyPath) + { + string key = Path.GetFileNameWithoutExtension(assemblyPath); + string dirPath = Path.Combine(this.CacheDirPath, new DirectoryInfo(Path.GetDirectoryName(assemblyPath)).Name); + string cacheAssemblyPath = Path.Combine(dirPath, $"{key}.dll"); + string cacheHashPath = Path.Combine(dirPath, $"{key}.hash"); + return new CachePaths(dirPath, cacheAssemblyPath, cacheHashPath); + } + } +} |