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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-07 23:07:10 -0400
commit929dccb75a1405737975d76648e015a3e7c00177 (patch)
tree659fe16509327e694555db363caf7f47f326443b /src/StardewModdingAPI/Framework/ModHelpers/ModHelper.cs
parent926894f8f52c2a5cf104fcac2f7f34b637f7b531 (diff)
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-using System;
-using System.IO;
-using StardewModdingAPI.Framework.Serialisation;
-
-namespace StardewModdingAPI.Framework.ModHelpers
-{
- /// <summary>Provides simplified APIs for writing mods.</summary>
- internal class ModHelper : BaseHelper, IModHelper, IDisposable
- {
- /*********
- ** Properties
- *********/
- /// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
- private readonly JsonHelper JsonHelper;
-
-
- /*********
- ** Accessors
- *********/
- /// <summary>The full path to the mod's folder.</summary>
- public string DirectoryPath { get; }
-
- /// <summary>An API for loading content assets.</summary>
- public IContentHelper Content { get; }
-
- /// <summary>An API for accessing private game code.</summary>
- public IReflectionHelper Reflection { get; }
-
- /// <summary>an API for fetching metadata about loaded mods.</summary>
- public IModRegistry ModRegistry { get; }
-
- /// <summary>An API for managing console commands.</summary>
- public ICommandHelper ConsoleCommands { get; }
-
- /// <summary>An API for reading translations stored in the mod's <c>i18n</c> folder, with one file per locale (like <c>en.json</c>) containing a flat key => value structure. Translations are fetched with locale fallback, so missing translations are filled in from broader locales (like <c>pt-BR.json</c> &lt; <c>pt.json</c> &lt; <c>default.json</c>).</summary>
- public ITranslationHelper Translation { get; }
-
-
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- /// <param name="modID">The mod's unique ID.</param>
- /// <param name="modDirectory">The full path to the mod's folder.</param>
- /// <param name="jsonHelper">Encapsulate SMAPI's JSON parsing.</param>
- /// <param name="contentHelper">An API for loading content assets.</param>
- /// <param name="commandHelper">An API for managing console commands.</param>
- /// <param name="modRegistry">an API for fetching metadata about loaded mods.</param>
- /// <param name="reflectionHelper">An API for accessing private game code.</param>
- /// <param name="translationHelper">An API for reading translations stored in the mod's <c>i18n</c> folder.</param>
- /// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
- /// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
- public ModHelper(string modID, string modDirectory, JsonHelper jsonHelper, IContentHelper contentHelper, ICommandHelper commandHelper, IModRegistry modRegistry, IReflectionHelper reflectionHelper, ITranslationHelper translationHelper)
- : base(modID)
- {
- // validate directory
- if (string.IsNullOrWhiteSpace(modDirectory))
- throw new ArgumentNullException(nameof(modDirectory));
- if (!Directory.Exists(modDirectory))
- throw new InvalidOperationException("The specified mod directory does not exist.");
-
- // initialise
- this.DirectoryPath = modDirectory;
- this.JsonHelper = jsonHelper ?? throw new ArgumentNullException(nameof(jsonHelper));
- this.Content = contentHelper ?? throw new ArgumentNullException(nameof(contentHelper));
- this.ModRegistry = modRegistry ?? throw new ArgumentNullException(nameof(modRegistry));
- this.ConsoleCommands = commandHelper ?? throw new ArgumentNullException(nameof(commandHelper));
- this.Reflection = reflectionHelper ?? throw new ArgumentNullException(nameof(reflectionHelper));
- this.Translation = translationHelper ?? throw new ArgumentNullException(nameof(translationHelper));
- }
-
- /****
- ** Mod config file
- ****/
- /// <summary>Read the mod's configuration file (and create it if needed).</summary>
- /// <typeparam name="TConfig">The config class type. This should be a plain class that has public properties for the settings you want. These can be complex types.</typeparam>
- public TConfig ReadConfig<TConfig>()
- where TConfig : class, new()
- {
- TConfig config = this.ReadJsonFile<TConfig>("config.json") ?? new TConfig();
- this.WriteConfig(config); // create file or fill in missing fields
- return config;
- }
-
- /// <summary>Save to the mod's configuration file.</summary>
- /// <typeparam name="TConfig">The config class type.</typeparam>
- /// <param name="config">The config settings to save.</param>
- public void WriteConfig<TConfig>(TConfig config)
- where TConfig : class, new()
- {
- this.WriteJsonFile("config.json", config);
- }
-
- /****
- ** Generic JSON files
- ****/
- /// <summary>Read a JSON file.</summary>
- /// <typeparam name="TModel">The model type.</typeparam>
- /// <param name="path">The file path relative to the mod directory.</param>
- /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns>
- public TModel ReadJsonFile<TModel>(string path)
- where TModel : class
- {
- path = Path.Combine(this.DirectoryPath, path);
- return this.JsonHelper.ReadJsonFile<TModel>(path);
- }
-
- /// <summary>Save to a JSON file.</summary>
- /// <typeparam name="TModel">The model type.</typeparam>
- /// <param name="path">The file path relative to the mod directory.</param>
- /// <param name="model">The model to save.</param>
- public void WriteJsonFile<TModel>(string path, TModel model)
- where TModel : class
- {
- path = Path.Combine(this.DirectoryPath, path);
- this.JsonHelper.WriteJsonFile(path, model);
- }
-
-
- /****
- ** Disposal
- ****/
- /// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
- public void Dispose()
- {
- // nothing to dispose yet
- }
- }
-}