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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-08 12:54:06 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-08 12:54:06 -0400 |
commit | 1edd98aef027faa768f56cf0b3591e64e20ba096 (patch) | |
tree | aec210e2b44c9654f29572dd084206a4598896e1 /src/StardewModdingAPI/Framework/ModLoading | |
parent | 36930ffd7d363d6afd7f8cac4918c7d1c1c3e339 (diff) | |
parent | 8743c4115aa142113d791f2d2cd9ba811dcada2c (diff) | |
download | SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.tar.gz SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.tar.bz2 SMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/ModLoading')
-rw-r--r-- | src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs | 27 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs | 124 |
2 files changed, 106 insertions, 45 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs index 42bd7bfb..406d49e1 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs @@ -71,13 +71,15 @@ namespace StardewModdingAPI.Framework.ModLoading } // rewrite & load assemblies in leaf-to-root order + bool oneAssembly = assemblies.Length == 1; Assembly lastAssembly = null; foreach (AssemblyParseResult assembly in assemblies) { - bool changed = this.RewriteAssembly(assembly.Definition, assumeCompatible); + bool changed = this.RewriteAssembly(assembly.Definition, assumeCompatible, logPrefix: " "); if (changed) { - this.Monitor.Log($"Loading {assembly.File.Name} (rewritten in memory)...", LogLevel.Trace); + if (!oneAssembly) + this.Monitor.Log($" Loading {assembly.File.Name}.dll (rewritten in memory)...", LogLevel.Trace); using (MemoryStream outStream = new MemoryStream()) { assembly.Definition.Write(outStream); @@ -87,7 +89,8 @@ namespace StardewModdingAPI.Framework.ModLoading } else { - this.Monitor.Log($"Loading {assembly.File.Name}...", LogLevel.Trace); + if (!oneAssembly) + this.Monitor.Log($" Loading {assembly.File.Name}.dll...", LogLevel.Trace); lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName); } } @@ -161,12 +164,14 @@ namespace StardewModdingAPI.Framework.ModLoading /// <summary>Rewrite the types referenced by an assembly.</summary> /// <param name="assembly">The assembly to rewrite.</param> /// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param> + /// <param name="logPrefix">A string to prefix to log messages.</param> /// <returns>Returns whether the assembly was modified.</returns> /// <exception cref="IncompatibleInstructionException">An incompatible CIL instruction was found while rewriting the assembly.</exception> - private bool RewriteAssembly(AssemblyDefinition assembly, bool assumeCompatible) + private bool RewriteAssembly(AssemblyDefinition assembly, bool assumeCompatible, string logPrefix) { ModuleDefinition module = assembly.MainModule; HashSet<string> loggedMessages = new HashSet<string>(); + string filename = $"{assembly.Name.Name}.dll"; // swap assembly references if needed (e.g. XNA => MonoGame) bool platformChanged = false; @@ -175,7 +180,7 @@ namespace StardewModdingAPI.Framework.ModLoading // remove old assembly reference if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name)) { - this.LogOnce(this.Monitor, loggedMessages, $"Rewriting {assembly.Name.Name} for OS..."); + this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Rewriting {filename} for OS..."); platformChanged = true; module.AssemblyReferences.RemoveAt(i); i--; @@ -205,15 +210,15 @@ namespace StardewModdingAPI.Framework.ModLoading { if (rewriter.Rewrite(module, method, this.AssemblyMap, platformChanged)) { - this.LogOnce(this.Monitor, loggedMessages, $"Rewrote {assembly.Name.Name} to fix {rewriter.NounPhrase}..."); + this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Rewrote {filename} to fix {rewriter.NounPhrase}..."); anyRewritten = true; } } catch (IncompatibleInstructionException) { if (!assumeCompatible) - throw new IncompatibleInstructionException(rewriter.NounPhrase, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {assembly.Name.Name}."); - this.LogOnce(this.Monitor, loggedMessages, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {assembly.Name.Name}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn); + throw new IncompatibleInstructionException(rewriter.NounPhrase, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}."); + this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn); } } @@ -227,15 +232,15 @@ namespace StardewModdingAPI.Framework.ModLoading { if (rewriter.Rewrite(module, cil, instruction, this.AssemblyMap, platformChanged)) { - this.LogOnce(this.Monitor, loggedMessages, $"Rewrote {assembly.Name.Name} to fix {rewriter.NounPhrase}..."); + this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Rewrote {filename} to fix {rewriter.NounPhrase}..."); anyRewritten = true; } } catch (IncompatibleInstructionException) { if (!assumeCompatible) - throw new IncompatibleInstructionException(rewriter.NounPhrase, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {assembly.Name.Name}."); - this.LogOnce(this.Monitor, loggedMessages, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {assembly.Name.Name}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn); + throw new IncompatibleInstructionException(rewriter.NounPhrase, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}."); + this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn); } } } diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs index f5139ce5..38dddce7 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs @@ -2,6 +2,7 @@ using System.Collections.Generic; using System.IO; using System.Linq; +using StardewModdingAPI.Framework.Exceptions; using StardewModdingAPI.Framework.Models; using StardewModdingAPI.Framework.Serialisation; @@ -17,10 +18,13 @@ namespace StardewModdingAPI.Framework.ModLoading /// <param name="rootPath">The root path to search for mods.</param> /// <param name="jsonHelper">The JSON helper with which to read manifests.</param> /// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param> + /// <param name="disabledMods">Metadata about mods that SMAPI should consider obsolete and not load.</param> /// <returns>Returns the manifests by relative folder.</returns> - public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModCompatibility> compatibilityRecords) + public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModCompatibility> compatibilityRecords, IEnumerable<DisabledMod> disabledMods) { compatibilityRecords = compatibilityRecords.ToArray(); + disabledMods = disabledMods.ToArray(); + foreach (DirectoryInfo modDir in this.GetModFolders(rootPath)) { // read file @@ -42,25 +46,38 @@ namespace StardewModdingAPI.Framework.ModLoading else if (string.IsNullOrWhiteSpace(manifest.EntryDll)) error = "its manifest doesn't set an entry DLL."; } + catch (SParseException ex) + { + error = $"parsing its manifest failed: {ex.Message}"; + } catch (Exception ex) { error = $"parsing its manifest failed:\n{ex.GetLogSummary()}"; } - // get compatibility record + // validate metadata ModCompatibility compatibility = null; if (manifest != null) { + // get unique key for lookups string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll; + + // check if mod should be disabled + DisabledMod disabledMod = disabledMods.FirstOrDefault(mod => mod.ID.Contains(key, StringComparer.InvariantCultureIgnoreCase)); + if (disabledMod != null) + error = $"it's obsolete: {disabledMod.ReasonPhrase}"; + + // get compatibility record compatibility = ( from mod in compatibilityRecords where - mod.ID.Contains(key, StringComparer.InvariantCultureIgnoreCase) - && (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion)) - && !manifest.Version.IsNewerThan(mod.UpperSemanticVersion) + mod.ID.Contains(key, StringComparer.InvariantCultureIgnoreCase) + && (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion)) + && !manifest.Version.IsNewerThan(mod.UpperSemanticVersion) select mod ).FirstOrDefault(); } + // build metadata string displayName = !string.IsNullOrWhiteSpace(manifest?.Name) ? manifest.Name @@ -92,7 +109,7 @@ namespace StardewModdingAPI.Framework.ModLoading bool hasOfficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UpdateUrl); bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UnofficialUpdateUrl); - string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game"; + string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game or SMAPI"; string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersionLabel ?? compatibility.UpperVersion} here:"; if (hasOfficialUrl) error += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}"; @@ -105,24 +122,36 @@ namespace StardewModdingAPI.Framework.ModLoading } // validate SMAPI version - if (!string.IsNullOrWhiteSpace(mod.Manifest.MinimumApiVersion)) + if (mod.Manifest.MinimumApiVersion?.IsNewerThan(apiVersion) == true) { - if (!SemanticVersion.TryParse(mod.Manifest.MinimumApiVersion, out ISemanticVersion minVersion)) - { - mod.SetStatus(ModMetadataStatus.Failed, $"it has an invalid minimum SMAPI version '{mod.Manifest.MinimumApiVersion}'. This should be a semantic version number like {apiVersion}."); - continue; - } - if (minVersion.IsNewerThan(apiVersion)) - { - mod.SetStatus(ModMetadataStatus.Failed, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod."); - continue; - } + mod.SetStatus(ModMetadataStatus.Failed, $"it needs SMAPI {mod.Manifest.MinimumApiVersion} or later. Please update SMAPI to the latest version to use this mod."); + continue; } // validate DLL path string assemblyPath = Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll); if (!File.Exists(assemblyPath)) + { mod.SetStatus(ModMetadataStatus.Failed, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist."); + continue; + } + + // validate required fields +#if SMAPI_2_0 + { + List<string> missingFields = new List<string>(3); + + if (string.IsNullOrWhiteSpace(mod.Manifest.Name)) + missingFields.Add(nameof(IManifest.Name)); + if (mod.Manifest.Version == null || mod.Manifest.Version.ToString() == "0.0") + missingFields.Add(nameof(IManifest.Version)); + if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID)) + missingFields.Add(nameof(IManifest.UniqueID)); + + if (missingFields.Any()) + mod.SetStatus(ModMetadataStatus.Failed, $"its manifest is missing required fields ({string.Join(", ", missingFields)})."); + } +#endif } } @@ -193,20 +222,51 @@ namespace StardewModdingAPI.Framework.ModLoading return states[mod] = ModDependencyStatus.Sorted; } + // get dependencies + var dependencies = + ( + from entry in mod.Manifest.Dependencies + let dependencyMod = mods.FirstOrDefault(m => string.Equals(m.Manifest?.UniqueID, entry.UniqueID, StringComparison.InvariantCultureIgnoreCase)) + orderby entry.UniqueID + select new + { + ID = entry.UniqueID, + MinVersion = entry.MinimumVersion, + Mod = dependencyMod, + IsRequired = +#if SMAPI_2_0 + entry.IsRequired +#else + true +#endif + } + ) + .ToArray(); + // missing required dependencies, mark failed { - string[] missingModIDs = + string[] failedIDs = (from entry in dependencies where entry.IsRequired && entry.Mod == null select entry.ID).ToArray(); + if (failedIDs.Any()) + { + sortedMods.Push(mod); + mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", failedIDs)})."); + return states[mod] = ModDependencyStatus.Failed; + } + } + + // dependency min version not met, mark failed + { + string[] failedLabels = ( - from dependency in mod.Manifest.Dependencies - where mods.All(m => m.Manifest?.UniqueID != dependency.UniqueID) - orderby dependency.UniqueID - select dependency.UniqueID + from entry in dependencies + where entry.Mod != null && entry.MinVersion != null && entry.MinVersion.IsNewerThan(entry.Mod.Manifest.Version) + select $"{entry.Mod.DisplayName} (needs {entry.MinVersion} or later)" ) .ToArray(); - if (missingModIDs.Any()) + if (failedLabels.Any()) { sortedMods.Push(mod); - mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", missingModIDs)})."); + mod.SetStatus(ModMetadataStatus.Failed, $"it needs newer versions of some mods: {string.Join(", ", failedLabels)}."); return states[mod] = ModDependencyStatus.Failed; } } @@ -215,20 +275,16 @@ namespace StardewModdingAPI.Framework.ModLoading { states[mod] = ModDependencyStatus.Checking; - // get mods to load first - IModMetadata[] modsToLoadFirst = - ( - from other in mods - where mod.Manifest.Dependencies.Any(required => required.UniqueID == other.Manifest?.UniqueID) - select other - ) - .ToArray(); - // recursively sort dependencies - foreach (IModMetadata requiredMod in modsToLoadFirst) + foreach (var dependency in dependencies) { + IModMetadata requiredMod = dependency.Mod; var subchain = new List<IModMetadata>(currentChain) { mod }; + // ignore missing optional dependency + if (!dependency.IsRequired && requiredMod == null) + continue; + // detect dependency loop if (states[requiredMod] == ModDependencyStatus.Checking) { |