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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-07-08 12:54:06 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-07-08 12:54:06 -0400
commit1edd98aef027faa768f56cf0b3591e64e20ba096 (patch)
treeaec210e2b44c9654f29572dd084206a4598896e1 /src/StardewModdingAPI/Framework/ModLoading
parent36930ffd7d363d6afd7f8cac4918c7d1c1c3e339 (diff)
parent8743c4115aa142113d791f2d2cd9ba811dcada2c (diff)
downloadSMAPI-1edd98aef027faa768f56cf0b3591e64e20ba096.tar.gz
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Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/ModLoading')
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs27
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs124
2 files changed, 106 insertions, 45 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
index 42bd7bfb..406d49e1 100644
--- a/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/AssemblyLoader.cs
@@ -71,13 +71,15 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// rewrite & load assemblies in leaf-to-root order
+ bool oneAssembly = assemblies.Length == 1;
Assembly lastAssembly = null;
foreach (AssemblyParseResult assembly in assemblies)
{
- bool changed = this.RewriteAssembly(assembly.Definition, assumeCompatible);
+ bool changed = this.RewriteAssembly(assembly.Definition, assumeCompatible, logPrefix: " ");
if (changed)
{
- this.Monitor.Log($"Loading {assembly.File.Name} (rewritten in memory)...", LogLevel.Trace);
+ if (!oneAssembly)
+ this.Monitor.Log($" Loading {assembly.File.Name}.dll (rewritten in memory)...", LogLevel.Trace);
using (MemoryStream outStream = new MemoryStream())
{
assembly.Definition.Write(outStream);
@@ -87,7 +89,8 @@ namespace StardewModdingAPI.Framework.ModLoading
}
else
{
- this.Monitor.Log($"Loading {assembly.File.Name}...", LogLevel.Trace);
+ if (!oneAssembly)
+ this.Monitor.Log($" Loading {assembly.File.Name}.dll...", LogLevel.Trace);
lastAssembly = Assembly.UnsafeLoadFrom(assembly.File.FullName);
}
}
@@ -161,12 +164,14 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Rewrite the types referenced by an assembly.</summary>
/// <param name="assembly">The assembly to rewrite.</param>
/// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param>
+ /// <param name="logPrefix">A string to prefix to log messages.</param>
/// <returns>Returns whether the assembly was modified.</returns>
/// <exception cref="IncompatibleInstructionException">An incompatible CIL instruction was found while rewriting the assembly.</exception>
- private bool RewriteAssembly(AssemblyDefinition assembly, bool assumeCompatible)
+ private bool RewriteAssembly(AssemblyDefinition assembly, bool assumeCompatible, string logPrefix)
{
ModuleDefinition module = assembly.MainModule;
HashSet<string> loggedMessages = new HashSet<string>();
+ string filename = $"{assembly.Name.Name}.dll";
// swap assembly references if needed (e.g. XNA => MonoGame)
bool platformChanged = false;
@@ -175,7 +180,7 @@ namespace StardewModdingAPI.Framework.ModLoading
// remove old assembly reference
if (this.AssemblyMap.RemoveNames.Any(name => module.AssemblyReferences[i].Name == name))
{
- this.LogOnce(this.Monitor, loggedMessages, $"Rewriting {assembly.Name.Name} for OS...");
+ this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Rewriting {filename} for OS...");
platformChanged = true;
module.AssemblyReferences.RemoveAt(i);
i--;
@@ -205,15 +210,15 @@ namespace StardewModdingAPI.Framework.ModLoading
{
if (rewriter.Rewrite(module, method, this.AssemblyMap, platformChanged))
{
- this.LogOnce(this.Monitor, loggedMessages, $"Rewrote {assembly.Name.Name} to fix {rewriter.NounPhrase}...");
+ this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Rewrote {filename} to fix {rewriter.NounPhrase}...");
anyRewritten = true;
}
}
catch (IncompatibleInstructionException)
{
if (!assumeCompatible)
- throw new IncompatibleInstructionException(rewriter.NounPhrase, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {assembly.Name.Name}.");
- this.LogOnce(this.Monitor, loggedMessages, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {assembly.Name.Name}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn);
+ throw new IncompatibleInstructionException(rewriter.NounPhrase, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}.");
+ this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn);
}
}
@@ -227,15 +232,15 @@ namespace StardewModdingAPI.Framework.ModLoading
{
if (rewriter.Rewrite(module, cil, instruction, this.AssemblyMap, platformChanged))
{
- this.LogOnce(this.Monitor, loggedMessages, $"Rewrote {assembly.Name.Name} to fix {rewriter.NounPhrase}...");
+ this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Rewrote {filename} to fix {rewriter.NounPhrase}...");
anyRewritten = true;
}
}
catch (IncompatibleInstructionException)
{
if (!assumeCompatible)
- throw new IncompatibleInstructionException(rewriter.NounPhrase, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {assembly.Name.Name}.");
- this.LogOnce(this.Monitor, loggedMessages, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {assembly.Name.Name}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn);
+ throw new IncompatibleInstructionException(rewriter.NounPhrase, $"Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}.");
+ this.LogOnce(this.Monitor, loggedMessages, $"{logPrefix}Found an incompatible CIL instruction ({rewriter.NounPhrase}) while loading assembly {filename}, but SMAPI is configured to allow it anyway. The mod may crash or behave unexpectedly.", LogLevel.Warn);
}
}
}
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
index f5139ce5..38dddce7 100644
--- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
+++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs
@@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
+using StardewModdingAPI.Framework.Exceptions;
using StardewModdingAPI.Framework.Models;
using StardewModdingAPI.Framework.Serialisation;
@@ -17,10 +18,13 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="rootPath">The root path to search for mods.</param>
/// <param name="jsonHelper">The JSON helper with which to read manifests.</param>
/// <param name="compatibilityRecords">Metadata about mods that SMAPI should assume is compatible or broken, regardless of whether it detects incompatible code.</param>
+ /// <param name="disabledMods">Metadata about mods that SMAPI should consider obsolete and not load.</param>
/// <returns>Returns the manifests by relative folder.</returns>
- public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModCompatibility> compatibilityRecords)
+ public IEnumerable<IModMetadata> ReadManifests(string rootPath, JsonHelper jsonHelper, IEnumerable<ModCompatibility> compatibilityRecords, IEnumerable<DisabledMod> disabledMods)
{
compatibilityRecords = compatibilityRecords.ToArray();
+ disabledMods = disabledMods.ToArray();
+
foreach (DirectoryInfo modDir in this.GetModFolders(rootPath))
{
// read file
@@ -42,25 +46,38 @@ namespace StardewModdingAPI.Framework.ModLoading
else if (string.IsNullOrWhiteSpace(manifest.EntryDll))
error = "its manifest doesn't set an entry DLL.";
}
+ catch (SParseException ex)
+ {
+ error = $"parsing its manifest failed: {ex.Message}";
+ }
catch (Exception ex)
{
error = $"parsing its manifest failed:\n{ex.GetLogSummary()}";
}
- // get compatibility record
+ // validate metadata
ModCompatibility compatibility = null;
if (manifest != null)
{
+ // get unique key for lookups
string key = !string.IsNullOrWhiteSpace(manifest.UniqueID) ? manifest.UniqueID : manifest.EntryDll;
+
+ // check if mod should be disabled
+ DisabledMod disabledMod = disabledMods.FirstOrDefault(mod => mod.ID.Contains(key, StringComparer.InvariantCultureIgnoreCase));
+ if (disabledMod != null)
+ error = $"it's obsolete: {disabledMod.ReasonPhrase}";
+
+ // get compatibility record
compatibility = (
from mod in compatibilityRecords
where
- mod.ID.Contains(key, StringComparer.InvariantCultureIgnoreCase)
- && (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion))
- && !manifest.Version.IsNewerThan(mod.UpperSemanticVersion)
+ mod.ID.Contains(key, StringComparer.InvariantCultureIgnoreCase)
+ && (mod.LowerSemanticVersion == null || !manifest.Version.IsOlderThan(mod.LowerSemanticVersion))
+ && !manifest.Version.IsNewerThan(mod.UpperSemanticVersion)
select mod
).FirstOrDefault();
}
+
// build metadata
string displayName = !string.IsNullOrWhiteSpace(manifest?.Name)
? manifest.Name
@@ -92,7 +109,7 @@ namespace StardewModdingAPI.Framework.ModLoading
bool hasOfficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UpdateUrl);
bool hasUnofficialUrl = !string.IsNullOrWhiteSpace(mod.Compatibility.UnofficialUpdateUrl);
- string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game";
+ string reasonPhrase = compatibility.ReasonPhrase ?? "it's not compatible with the latest version of the game or SMAPI";
string error = $"{reasonPhrase}. Please check for a version newer than {compatibility.UpperVersionLabel ?? compatibility.UpperVersion} here:";
if (hasOfficialUrl)
error += !hasUnofficialUrl ? $" {compatibility.UpdateUrl}" : $"{Environment.NewLine}- official mod: {compatibility.UpdateUrl}";
@@ -105,24 +122,36 @@ namespace StardewModdingAPI.Framework.ModLoading
}
// validate SMAPI version
- if (!string.IsNullOrWhiteSpace(mod.Manifest.MinimumApiVersion))
+ if (mod.Manifest.MinimumApiVersion?.IsNewerThan(apiVersion) == true)
{
- if (!SemanticVersion.TryParse(mod.Manifest.MinimumApiVersion, out ISemanticVersion minVersion))
- {
- mod.SetStatus(ModMetadataStatus.Failed, $"it has an invalid minimum SMAPI version '{mod.Manifest.MinimumApiVersion}'. This should be a semantic version number like {apiVersion}.");
- continue;
- }
- if (minVersion.IsNewerThan(apiVersion))
- {
- mod.SetStatus(ModMetadataStatus.Failed, $"it needs SMAPI {minVersion} or later. Please update SMAPI to the latest version to use this mod.");
- continue;
- }
+ mod.SetStatus(ModMetadataStatus.Failed, $"it needs SMAPI {mod.Manifest.MinimumApiVersion} or later. Please update SMAPI to the latest version to use this mod.");
+ continue;
}
// validate DLL path
string assemblyPath = Path.Combine(mod.DirectoryPath, mod.Manifest.EntryDll);
if (!File.Exists(assemblyPath))
+ {
mod.SetStatus(ModMetadataStatus.Failed, $"its DLL '{mod.Manifest.EntryDll}' doesn't exist.");
+ continue;
+ }
+
+ // validate required fields
+#if SMAPI_2_0
+ {
+ List<string> missingFields = new List<string>(3);
+
+ if (string.IsNullOrWhiteSpace(mod.Manifest.Name))
+ missingFields.Add(nameof(IManifest.Name));
+ if (mod.Manifest.Version == null || mod.Manifest.Version.ToString() == "0.0")
+ missingFields.Add(nameof(IManifest.Version));
+ if (string.IsNullOrWhiteSpace(mod.Manifest.UniqueID))
+ missingFields.Add(nameof(IManifest.UniqueID));
+
+ if (missingFields.Any())
+ mod.SetStatus(ModMetadataStatus.Failed, $"its manifest is missing required fields ({string.Join(", ", missingFields)}).");
+ }
+#endif
}
}
@@ -193,20 +222,51 @@ namespace StardewModdingAPI.Framework.ModLoading
return states[mod] = ModDependencyStatus.Sorted;
}
+ // get dependencies
+ var dependencies =
+ (
+ from entry in mod.Manifest.Dependencies
+ let dependencyMod = mods.FirstOrDefault(m => string.Equals(m.Manifest?.UniqueID, entry.UniqueID, StringComparison.InvariantCultureIgnoreCase))
+ orderby entry.UniqueID
+ select new
+ {
+ ID = entry.UniqueID,
+ MinVersion = entry.MinimumVersion,
+ Mod = dependencyMod,
+ IsRequired =
+#if SMAPI_2_0
+ entry.IsRequired
+#else
+ true
+#endif
+ }
+ )
+ .ToArray();
+
// missing required dependencies, mark failed
{
- string[] missingModIDs =
+ string[] failedIDs = (from entry in dependencies where entry.IsRequired && entry.Mod == null select entry.ID).ToArray();
+ if (failedIDs.Any())
+ {
+ sortedMods.Push(mod);
+ mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", failedIDs)}).");
+ return states[mod] = ModDependencyStatus.Failed;
+ }
+ }
+
+ // dependency min version not met, mark failed
+ {
+ string[] failedLabels =
(
- from dependency in mod.Manifest.Dependencies
- where mods.All(m => m.Manifest?.UniqueID != dependency.UniqueID)
- orderby dependency.UniqueID
- select dependency.UniqueID
+ from entry in dependencies
+ where entry.Mod != null && entry.MinVersion != null && entry.MinVersion.IsNewerThan(entry.Mod.Manifest.Version)
+ select $"{entry.Mod.DisplayName} (needs {entry.MinVersion} or later)"
)
.ToArray();
- if (missingModIDs.Any())
+ if (failedLabels.Any())
{
sortedMods.Push(mod);
- mod.SetStatus(ModMetadataStatus.Failed, $"it requires mods which aren't installed ({string.Join(", ", missingModIDs)}).");
+ mod.SetStatus(ModMetadataStatus.Failed, $"it needs newer versions of some mods: {string.Join(", ", failedLabels)}.");
return states[mod] = ModDependencyStatus.Failed;
}
}
@@ -215,20 +275,16 @@ namespace StardewModdingAPI.Framework.ModLoading
{
states[mod] = ModDependencyStatus.Checking;
- // get mods to load first
- IModMetadata[] modsToLoadFirst =
- (
- from other in mods
- where mod.Manifest.Dependencies.Any(required => required.UniqueID == other.Manifest?.UniqueID)
- select other
- )
- .ToArray();
-
// recursively sort dependencies
- foreach (IModMetadata requiredMod in modsToLoadFirst)
+ foreach (var dependency in dependencies)
{
+ IModMetadata requiredMod = dependency.Mod;
var subchain = new List<IModMetadata>(currentChain) { mod };
+ // ignore missing optional dependency
+ if (!dependency.IsRequired && requiredMod == null)
+ continue;
+
// detect dependency loop
if (states[requiredMod] == ModDependencyStatus.Checking)
{