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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-10 13:30:20 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-07-10 13:30:20 -0400 |
commit | 61d13d370c07bec029336890eec9501a8efc3056 (patch) | |
tree | 85cf1d0b812980ea82cf03a66fc1e89e3f91ccbd /src/StardewModdingAPI/Framework/ModLoading | |
parent | 7bf0c660888ab3082f95b83226a6a55c08b62959 (diff) | |
download | SMAPI-61d13d370c07bec029336890eec9501a8efc3056.tar.gz SMAPI-61d13d370c07bec029336890eec9501a8efc3056.tar.bz2 SMAPI-61d13d370c07bec029336890eec9501a8efc3056.zip |
fail mods if their unique ID isn't unique (#323)
Diffstat (limited to 'src/StardewModdingAPI/Framework/ModLoading')
-rw-r--r-- | src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs index 38dddce7..69ef0b63 100644 --- a/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs +++ b/src/StardewModdingAPI/Framework/ModLoading/ModResolver.cs @@ -95,6 +95,9 @@ namespace StardewModdingAPI.Framework.ModLoading /// <param name="apiVersion">The current SMAPI version.</param> public void ValidateManifests(IEnumerable<IModMetadata> mods, ISemanticVersion apiVersion) { + mods = mods.ToArray(); + + // validate each manifest foreach (IModMetadata mod in mods) { // skip if already failed @@ -153,6 +156,24 @@ namespace StardewModdingAPI.Framework.ModLoading } #endif } + + // validate IDs are unique +#if SMAPI_2_0 + { + var duplicatesByID = mods + .GroupBy(mod => mod.Manifest.UniqueID?.Trim(), mod => mod, StringComparer.InvariantCultureIgnoreCase) + .Where(p => p.Count() > 1); + foreach (var group in duplicatesByID) + { + foreach (IModMetadata mod in group) + { + if (mod.Status == ModMetadataStatus.Failed) + continue; // don't replace metadata error + mod.SetStatus(ModMetadataStatus.Failed, $"its unique ID '{mod.Manifest.UniqueID}' is used by multiple mods ({string.Join(", ", group.Select(p => p.DisplayName))})."); + } + } + } +#endif } /// <summary>Sort the given mods by the order they should be loaded.</summary> |