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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-05-20 00:58:03 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-05-20 00:58:03 -0400
commit933e889c24e565d9028d3719ba2d65d512890564 (patch)
treecd02f439137bc1e9f67011bb0be7021e0b497dae /src/StardewModdingAPI/Framework/ModRegistry.cs
parent16281fb58944e7e829b184b014e27822c91c9f43 (diff)
parentca44c3f329f3a63e5cabad0b6838e24612bd0c49 (diff)
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Merge branch 'develop' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/ModRegistry.cs')
-rw-r--r--src/StardewModdingAPI/Framework/ModRegistry.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/StardewModdingAPI/Framework/ModRegistry.cs b/src/StardewModdingAPI/Framework/ModRegistry.cs
index 3899aa3f..62063fbd 100644
--- a/src/StardewModdingAPI/Framework/ModRegistry.cs
+++ b/src/StardewModdingAPI/Framework/ModRegistry.cs
@@ -13,7 +13,7 @@ namespace StardewModdingAPI.Framework
** Properties
*********/
/// <summary>The registered mod data.</summary>
- private readonly List<IMod> Mods = new List<IMod>();
+ private readonly List<IModMetadata> Mods = new List<IModMetadata>();
/// <summary>The friendly mod names treated as deprecation warning sources (assembly full name => mod name).</summary>
private readonly IDictionary<string, string> ModNamesByAssembly = new Dictionary<string, string>();
@@ -28,7 +28,7 @@ namespace StardewModdingAPI.Framework
/// <summary>Get metadata for all loaded mods.</summary>
public IEnumerable<IManifest> GetAll()
{
- return this.Mods.Select(p => p.ModManifest);
+ return this.Mods.Select(p => p.Manifest);
}
/// <summary>Get metadata for a loaded mod.</summary>
@@ -50,15 +50,15 @@ namespace StardewModdingAPI.Framework
** Internal methods
****/
/// <summary>Register a mod as a possible source of deprecation warnings.</summary>
- /// <param name="mod">The mod instance.</param>
- public void Add(IMod mod)
+ /// <param name="metadata">The mod metadata.</param>
+ public void Add(IModMetadata metadata)
{
- this.Mods.Add(mod);
- this.ModNamesByAssembly[mod.GetType().Assembly.FullName] = mod.ModManifest.Name;
+ this.Mods.Add(metadata);
+ this.ModNamesByAssembly[metadata.Mod.GetType().Assembly.FullName] = metadata.DisplayName;
}
/// <summary>Get all enabled mods.</summary>
- public IEnumerable<IMod> GetMods()
+ public IEnumerable<IModMetadata> GetMods()
{
return (from mod in this.Mods select mod);
}