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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-16 17:36:28 -0500 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2016-11-16 17:36:28 -0500 |
commit | 19bb255c988f161ce00586cb516de830732efe31 (patch) | |
tree | 3c631751827ddebf97c020f5c1d4b976aa83582e /src/StardewModdingAPI/Framework/Monitor.cs | |
parent | 92cf3ab65e550e6f4170efbc52d37dc6d355c89f (diff) | |
download | SMAPI-19bb255c988f161ce00586cb516de830732efe31.tar.gz SMAPI-19bb255c988f161ce00586cb516de830732efe31.tar.bz2 SMAPI-19bb255c988f161ce00586cb516de830732efe31.zip |
add emergency interrupt feature (#168)
Diffstat (limited to 'src/StardewModdingAPI/Framework/Monitor.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/Monitor.cs | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Monitor.cs b/src/StardewModdingAPI/Framework/Monitor.cs index 4fe1df04..cf46a474 100644 --- a/src/StardewModdingAPI/Framework/Monitor.cs +++ b/src/StardewModdingAPI/Framework/Monitor.cs @@ -65,6 +65,22 @@ namespace StardewModdingAPI.Framework this.LogImpl(this.Source, message, Monitor.Colors[level], level); } + /// <summary>Immediately exit the game without saving. This should only be invoked when an irrecoverable fatal error happens that risks save corruption or game-breaking bugs.</summary> + /// <param name="reason">The reason for the shutdown.</param> + public void ExitGameImmediately(string reason) + { + Program.ExitGameImmediately(this.Source, reason); + Program.gamePtr.Exit(); + } + + /// <summary>Log a fatal error message.</summary> + /// <param name="message">The message to log.</param> + internal void LogFatal(string message) + { + Console.BackgroundColor = ConsoleColor.Red; + this.LogImpl(this.Source, message, ConsoleColor.White, LogLevel.Error); + } + /// <summary>Log a message for the player or developer, using the specified console color.</summary> /// <param name="source">The name of the mod logging the message.</param> /// <param name="message">The message to log.</param> |