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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-04-05 14:55:46 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-04-05 14:55:46 -0400
commitdbb9bd84306830456032778fc11fb9a34dd140c7 (patch)
tree0219cab065bfffbbbb9b048b6a30044f510be2c5 /src/StardewModdingAPI/Framework/Serialisation
parent9c9833c9086b758589dafee10243e3bf47e12d73 (diff)
parent4675da0600edf6781cd740549ad0a175b606fc1e (diff)
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Merge branch 'develop-1.9' into stable
Diffstat (limited to 'src/StardewModdingAPI/Framework/Serialisation')
-rw-r--r--src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs69
-rw-r--r--src/StardewModdingAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs37
-rw-r--r--src/StardewModdingAPI/Framework/Serialisation/SemanticVersionConverter.cs51
3 files changed, 157 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs b/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs
new file mode 100644
index 00000000..bd15c7bb
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Serialisation/JsonHelper.cs
@@ -0,0 +1,69 @@
+using System;
+using System.Collections.Generic;
+using System.IO;
+using Microsoft.Xna.Framework.Input;
+using Newtonsoft.Json;
+
+namespace StardewModdingAPI.Framework.Serialisation
+{
+ /// <summary>Encapsulates SMAPI's JSON file parsing.</summary>
+ internal class JsonHelper
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The JSON settings to use when serialising and deserialising files.</summary>
+ private readonly JsonSerializerSettings JsonSettings = new JsonSerializerSettings
+ {
+ Formatting = Formatting.Indented,
+ ObjectCreationHandling = ObjectCreationHandling.Replace, // avoid issue where default ICollection<T> values are duplicated each time the config is loaded
+ Converters = new List<JsonConverter>
+ {
+ new SelectiveStringEnumConverter(typeof(Buttons), typeof(Keys))
+ }
+ };
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Read a JSON file.</summary>
+ /// <typeparam name="TModel">The model type.</typeparam>
+ /// <param name="fullPath">The absolete file path.</param>
+ /// <returns>Returns the deserialised model, or <c>null</c> if the file doesn't exist or is empty.</returns>
+ public TModel ReadJsonFile<TModel>(string fullPath)
+ where TModel : class
+ {
+ // read file
+ string json;
+ try
+ {
+ json = File.ReadAllText(fullPath);
+ }
+ catch (Exception ex) when (ex is DirectoryNotFoundException || ex is FileNotFoundException)
+ {
+ return null;
+ }
+
+ // deserialise model
+ return JsonConvert.DeserializeObject<TModel>(json, this.JsonSettings);
+ }
+
+ /// <summary>Save to a JSON file.</summary>
+ /// <typeparam name="TModel">The model type.</typeparam>
+ /// <param name="fullPath">The absolete file path.</param>
+ /// <param name="model">The model to save.</param>
+ public void WriteJsonFile<TModel>(string fullPath, TModel model)
+ where TModel : class
+ {
+ // create directory if needed
+ string dir = Path.GetDirectoryName(fullPath);
+ if (!Directory.Exists(dir))
+ Directory.CreateDirectory(dir);
+
+ // write file
+ string json = JsonConvert.SerializeObject(model, this.JsonSettings);
+ File.WriteAllText(fullPath, json);
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs b/src/StardewModdingAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs
new file mode 100644
index 00000000..37108556
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Serialisation/SelectiveStringEnumConverter.cs
@@ -0,0 +1,37 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using Newtonsoft.Json.Converters;
+
+namespace StardewModdingAPI.Framework.Serialisation
+{
+ /// <summary>A variant of <see cref="StringEnumConverter"/> which only converts certain enums.</summary>
+ internal class SelectiveStringEnumConverter : StringEnumConverter
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The enum type names to convert.</summary>
+ private readonly HashSet<string> Types;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="types">The enum types to convert.</param>
+ public SelectiveStringEnumConverter(params Type[] types)
+ {
+ this.Types = new HashSet<string>(types.Select(p => p.FullName));
+ }
+
+ /// <summary>Get whether this instance can convert the specified object type.</summary>
+ /// <param name="type">The object type.</param>
+ public override bool CanConvert(Type type)
+ {
+ return
+ base.CanConvert(type)
+ && this.Types.Contains((Nullable.GetUnderlyingType(type) ?? type).FullName);
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/Serialisation/SemanticVersionConverter.cs b/src/StardewModdingAPI/Framework/Serialisation/SemanticVersionConverter.cs
new file mode 100644
index 00000000..52ec999e
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Serialisation/SemanticVersionConverter.cs
@@ -0,0 +1,51 @@
+using System;
+using Newtonsoft.Json;
+using Newtonsoft.Json.Linq;
+
+namespace StardewModdingAPI.Framework.Serialisation
+{
+ /// <summary>Overrides how SMAPI reads and writes <see cref="ISemanticVersion"/>.</summary>
+ internal class SemanticVersionConverter : JsonConverter
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>Whether this converter can write JSON.</summary>
+ public override bool CanWrite => false;
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Get whether this instance can convert the specified object type.</summary>
+ /// <param name="objectType">The object type.</param>
+ public override bool CanConvert(Type objectType)
+ {
+ return objectType == typeof(ISemanticVersion);
+ }
+
+ /// <summary>Reads the JSON representation of the object.</summary>
+ /// <param name="reader">The JSON reader.</param>
+ /// <param name="objectType">The object type.</param>
+ /// <param name="existingValue">The object being read.</param>
+ /// <param name="serializer">The calling serializer.</param>
+ public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
+ {
+ JObject obj = JObject.Load(reader);
+ int major = obj.Value<int>("MajorVersion");
+ int minor = obj.Value<int>("MinorVersion");
+ int patch = obj.Value<int>("PatchVersion");
+ string build = obj.Value<string>("Build");
+ return new SemanticVersion(major, minor, patch, build);
+ }
+
+ /// <summary>Writes the JSON representation of the object.</summary>
+ /// <param name="writer">The JSON writer.</param>
+ /// <param name="value">The value.</param>
+ /// <param name="serializer">The calling serializer.</param>
+ public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
+ {
+ throw new InvalidOperationException("This converter does not write JSON.");
+ }
+ }
+}