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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-08-17 17:46:45 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-08-17 17:46:45 -0400
commit723ddc255e1c2b399dfb734306fd00912a741e62 (patch)
tree387def74bf23cfc686ef5cf4c42226cce58214dd /src/StardewModdingAPI/Framework/Utilities/Countdown.cs
parent9e1d01d4feb4107448840f30fa39e1c827bf5fdc (diff)
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break loops when loading assets through a mod loader
Diffstat (limited to 'src/StardewModdingAPI/Framework/Utilities/Countdown.cs')
-rw-r--r--src/StardewModdingAPI/Framework/Utilities/Countdown.cs44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Utilities/Countdown.cs b/src/StardewModdingAPI/Framework/Utilities/Countdown.cs
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+++ b/src/StardewModdingAPI/Framework/Utilities/Countdown.cs
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+namespace StardewModdingAPI.Framework.Utilities
+{
+ /// <summary>Counts down from a baseline value.</summary>
+ internal class Countdown
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The initial value from which to count down.</summary>
+ public int Initial { get; }
+
+ /// <summary>The current value.</summary>
+ public int Current { get; private set; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="initial">The initial value from which to count down.</param>
+ public Countdown(int initial)
+ {
+ this.Initial = initial;
+ this.Current = initial;
+ }
+
+ /// <summary>Reduce the current value by one.</summary>
+ /// <returns>Returns whether the value was decremented (i.e. wasn't already zero).</returns>
+ public bool Decrement()
+ {
+ if (this.Current <= 0)
+ return false;
+
+ this.Current--;
+ return true;
+ }
+
+ /// <summary>Restart the countdown.</summary>
+ public void Reset()
+ {
+ this.Current = this.Initial;
+ }
+ }
+}