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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-08-17 17:46:45 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-08-17 17:46:45 -0400 |
commit | 723ddc255e1c2b399dfb734306fd00912a741e62 (patch) | |
tree | 387def74bf23cfc686ef5cf4c42226cce58214dd /src/StardewModdingAPI/Framework/Utilities/Countdown.cs | |
parent | 9e1d01d4feb4107448840f30fa39e1c827bf5fdc (diff) | |
download | SMAPI-723ddc255e1c2b399dfb734306fd00912a741e62.tar.gz SMAPI-723ddc255e1c2b399dfb734306fd00912a741e62.tar.bz2 SMAPI-723ddc255e1c2b399dfb734306fd00912a741e62.zip |
break loops when loading assets through a mod loader
Diffstat (limited to 'src/StardewModdingAPI/Framework/Utilities/Countdown.cs')
-rw-r--r-- | src/StardewModdingAPI/Framework/Utilities/Countdown.cs | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/Utilities/Countdown.cs b/src/StardewModdingAPI/Framework/Utilities/Countdown.cs new file mode 100644 index 00000000..921a35ce --- /dev/null +++ b/src/StardewModdingAPI/Framework/Utilities/Countdown.cs @@ -0,0 +1,44 @@ +namespace StardewModdingAPI.Framework.Utilities +{ + /// <summary>Counts down from a baseline value.</summary> + internal class Countdown + { + /********* + ** Accessors + *********/ + /// <summary>The initial value from which to count down.</summary> + public int Initial { get; } + + /// <summary>The current value.</summary> + public int Current { get; private set; } + + + /********* + ** Public methods + *********/ + /// <summary>Construct an instance.</summary> + /// <param name="initial">The initial value from which to count down.</param> + public Countdown(int initial) + { + this.Initial = initial; + this.Current = initial; + } + + /// <summary>Reduce the current value by one.</summary> + /// <returns>Returns whether the value was decremented (i.e. wasn't already zero).</returns> + public bool Decrement() + { + if (this.Current <= 0) + return false; + + this.Current--; + return true; + } + + /// <summary>Restart the countdown.</summary> + public void Reset() + { + this.Current = this.Initial; + } + } +} |