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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:07:10 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:07:10 -0400 |
commit | 929dccb75a1405737975d76648e015a3e7c00177 (patch) | |
tree | 659fe16509327e694555db363caf7f47f326443b /src/StardewModdingAPI/Framework/Utilities | |
parent | 926894f8f52c2a5cf104fcac2f7f34b637f7b531 (diff) | |
download | SMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.gz SMAPI-929dccb75a1405737975d76648e015a3e7c00177.tar.bz2 SMAPI-929dccb75a1405737975d76648e015a3e7c00177.zip |
reorganise repo structure
Diffstat (limited to 'src/StardewModdingAPI/Framework/Utilities')
-rw-r--r-- | src/StardewModdingAPI/Framework/Utilities/ContextHash.cs | 61 | ||||
-rw-r--r-- | src/StardewModdingAPI/Framework/Utilities/Countdown.cs | 44 |
2 files changed, 0 insertions, 105 deletions
diff --git a/src/StardewModdingAPI/Framework/Utilities/ContextHash.cs b/src/StardewModdingAPI/Framework/Utilities/ContextHash.cs deleted file mode 100644 index 6c0fdc90..00000000 --- a/src/StardewModdingAPI/Framework/Utilities/ContextHash.cs +++ /dev/null @@ -1,61 +0,0 @@ -using System; -using System.Collections.Generic; - -namespace StardewModdingAPI.Framework.Utilities -{ - /// <summary>A <see cref="HashSet{T}"/> wrapper meant for tracking recursive contexts.</summary> - /// <typeparam name="T">The key type.</typeparam> - internal class ContextHash<T> : HashSet<T> - { - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - public ContextHash() { } - - /// <summary>Construct an instance.</summary> - /// <param name="comparer">The <see cref="IEqualityComparer{T}"/> implementation to use when comparing values in the set, or <c>null</c> to use the default comparer for the set type.</param> - public ContextHash(IEqualityComparer<T> comparer) - : base(comparer) { } - - /// <summary>Add a key while an action is in progress, and remove it when it completes.</summary> - /// <param name="key">The key to add.</param> - /// <param name="action">The action to perform.</param> - /// <exception cref="InvalidOperationException">The specified key is already added.</exception> - public void Track(T key, Action action) - { - if (this.Contains(key)) - throw new InvalidOperationException($"Can't track context for key {key} because it's already added."); - - this.Add(key); - try - { - action(); - } - finally - { - this.Remove(key); - } - } - - /// <summary>Add a key while an action is in progress, and remove it when it completes.</summary> - /// <typeparam name="TResult">The value type returned by the method.</typeparam> - /// <param name="key">The key to add.</param> - /// <param name="action">The action to perform.</param> - public TResult Track<TResult>(T key, Func<TResult> action) - { - if (this.Contains(key)) - throw new InvalidOperationException($"Can't track context for key {key} because it's already added."); - - this.Add(key); - try - { - return action(); - } - finally - { - this.Remove(key); - } - } - } -} diff --git a/src/StardewModdingAPI/Framework/Utilities/Countdown.cs b/src/StardewModdingAPI/Framework/Utilities/Countdown.cs deleted file mode 100644 index 921a35ce..00000000 --- a/src/StardewModdingAPI/Framework/Utilities/Countdown.cs +++ /dev/null @@ -1,44 +0,0 @@ -namespace StardewModdingAPI.Framework.Utilities -{ - /// <summary>Counts down from a baseline value.</summary> - internal class Countdown - { - /********* - ** Accessors - *********/ - /// <summary>The initial value from which to count down.</summary> - public int Initial { get; } - - /// <summary>The current value.</summary> - public int Current { get; private set; } - - - /********* - ** Public methods - *********/ - /// <summary>Construct an instance.</summary> - /// <param name="initial">The initial value from which to count down.</param> - public Countdown(int initial) - { - this.Initial = initial; - this.Current = initial; - } - - /// <summary>Reduce the current value by one.</summary> - /// <returns>Returns whether the value was decremented (i.e. wasn't already zero).</returns> - public bool Decrement() - { - if (this.Current <= 0) - return false; - - this.Current--; - return true; - } - - /// <summary>Restart the countdown.</summary> - public void Reset() - { - this.Current = this.Initial; - } - } -} |