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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-03-03 20:22:30 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-03-03 20:22:30 -0500
commit043508ed4264a3024b281665bfbf6e073c029fdf (patch)
tree6474892938f4263642f4b30b726a83720418a6cc /src/StardewModdingAPI/Framework
parent5d32b9802942e70c2d51d0edc376d92ac35b1032 (diff)
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add texture patching to content events (#173)
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r--src/StardewModdingAPI/Framework/ContentEventHelper.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/StardewModdingAPI/Framework/ContentEventHelper.cs b/src/StardewModdingAPI/Framework/ContentEventHelper.cs
index a58efe32..ebd04692 100644
--- a/src/StardewModdingAPI/Framework/ContentEventHelper.cs
+++ b/src/StardewModdingAPI/Framework/ContentEventHelper.cs
@@ -1,5 +1,6 @@
using System;
using System.Collections.Generic;
+using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace StardewModdingAPI.Framework
@@ -85,6 +86,56 @@ namespace StardewModdingAPI.Framework
data[key] = value(data[key]);
}
+ /// <summary>Overwrite part of the image.</summary>
+ /// <param name="source">The image to patch into the content.</param>
+ /// <param name="sourceArea">The part of the <paramref name="source"/> to copy (or <c>null</c> to take the whole texture). This must be within the bounds of the <paramref name="source"/> texture.</param>
+ /// <param name="targetArea">The part of the content to patch (or <c>null</c> to patch the whole texture). The original content within this area will be erased. This must be within the bounds of the existing spritesheet.</param>
+ /// <param name="patchMode">Indicates how an image should be patched.</param>
+ /// <exception cref="ArgumentNullException">One of the arguments is null.</exception>
+ /// <exception cref="ArgumentOutOfRangeException">The <paramref name="targetArea"/> is outside the bounds of the spritesheet.</exception>
+ /// <exception cref="InvalidOperationException">The content being read isn't an image.</exception>
+ public void PatchImage(Texture2D source, Rectangle? sourceArea = null, Rectangle? targetArea = null, PatchMode patchMode = PatchMode.Replace)
+ {
+ // get texture
+ Texture2D target = this.GetData<Texture2D>();
+
+ // get areas
+ sourceArea = sourceArea ?? new Rectangle(0, 0, source.Width, source.Height);
+ targetArea = targetArea ?? new Rectangle(0, 0, Math.Min(sourceArea.Value.Width, target.Width), Math.Min(sourceArea.Value.Height, target.Height));
+
+ // validate
+ if (source == null)
+ throw new ArgumentNullException(nameof(source), "Can't patch from a null source texture.");
+ if (sourceArea.Value.X < 0 || sourceArea.Value.Y < 0 || sourceArea.Value.Right > source.Width || sourceArea.Value.Bottom > source.Height)
+ throw new ArgumentOutOfRangeException(nameof(sourceArea), "The source area is outside the bounds of the source texture.");
+ if (targetArea.Value.X < 0 || targetArea.Value.Y < 0 || targetArea.Value.Right > target.Width || targetArea.Value.Bottom > target.Height)
+ throw new ArgumentOutOfRangeException(nameof(targetArea), "The target area is outside the bounds of the target texture.");
+ if (sourceArea.Value.Width != targetArea.Value.Width || sourceArea.Value.Height != targetArea.Value.Height)
+ throw new InvalidOperationException("The source and target areas must be the same size.");
+
+ // get source data
+ int pixelCount = sourceArea.Value.Width * sourceArea.Value.Height;
+ Color[] sourceData = new Color[pixelCount];
+ source.GetData(0, sourceArea, sourceData, 0, pixelCount);
+
+ // merge data in overlay mode
+ if (patchMode == PatchMode.Overlay)
+ {
+ Color[] newData = new Color[targetArea.Value.Width * targetArea.Value.Height];
+ target.GetData(0, targetArea, newData, 0, newData.Length);
+ for (int i = 0; i < sourceData.Length; i++)
+ {
+ Color pixel = sourceData[i];
+ if (pixel.A != 0) // not transparent
+ newData[i] = pixel;
+ }
+ sourceData = newData;
+ }
+
+ // patch target texture
+ target.SetData(0, targetArea, sourceData, 0, pixelCount);
+ }
+
/// <summary>Replace the entire content value with the given value. This is generally not recommended, since it may break compatibility with other mods or different versions of the game.</summary>
/// <param name="value">The new content value.</param>
/// <exception cref="ArgumentNullException">The <paramref name="value"/> is null.</exception>