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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-02-13 00:40:33 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-02-13 00:40:33 -0500
commit0441d0843c65775bc72377e32ed4b3b5ee0b8f75 (patch)
treeca2f098e04c968ef3bee32ce7900c68b868d17d2 /src/StardewModdingAPI/Framework
parentd1080a8b2b54c777a446f08d9ecd5b76b4b2561a (diff)
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add new console command API with backward compatibility (#199)
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r--src/StardewModdingAPI/Framework/Command.cs40
-rw-r--r--src/StardewModdingAPI/Framework/CommandHelper.cs53
-rw-r--r--src/StardewModdingAPI/Framework/CommandManager.cs114
-rw-r--r--src/StardewModdingAPI/Framework/ModHelper.cs8
4 files changed, 214 insertions, 1 deletions
diff --git a/src/StardewModdingAPI/Framework/Command.cs b/src/StardewModdingAPI/Framework/Command.cs
new file mode 100644
index 00000000..943e018d
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/Command.cs
@@ -0,0 +1,40 @@
+using System;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>A command that can be submitted through the SMAPI console to interact with SMAPI.</summary>
+ internal class Command
+ {
+ /*********
+ ** Accessor
+ *********/
+ /// <summary>The friendly name for the mod that registered the command.</summary>
+ public string ModName { get; }
+
+ /// <summary>The command name, which the user must type to trigger it.</summary>
+ public string Name { get; }
+
+ /// <summary>The human-readable documentation shown when the player runs the built-in 'help' command.</summary>
+ public string Documentation { get; }
+
+ /// <summary>The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</summary>
+ public Action<string, string[]> Callback { get; }
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="modName">The friendly name for the mod that registered the command.</param>
+ /// <param name="name">The command name, which the user must type to trigger it.</param>
+ /// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param>
+ /// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param>
+ public Command(string modName, string name, string documentation, Action<string, string[]> callback)
+ {
+ this.ModName = modName;
+ this.Name = name;
+ this.Documentation = documentation;
+ this.Callback = callback;
+ }
+ }
+}
diff --git a/src/StardewModdingAPI/Framework/CommandHelper.cs b/src/StardewModdingAPI/Framework/CommandHelper.cs
new file mode 100644
index 00000000..2e9dea8e
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/CommandHelper.cs
@@ -0,0 +1,53 @@
+using System;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>Provides an API for managing console commands.</summary>
+ internal class CommandHelper : ICommandHelper
+ {
+ /*********
+ ** Accessors
+ *********/
+ /// <summary>The friendly mod name for this instance.</summary>
+ private readonly string ModName;
+
+ /// <summary>Manages console commands.</summary>
+ private readonly CommandManager CommandManager;
+
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Construct an instance.</summary>
+ /// <param name="modName">The friendly mod name for this instance.</param>
+ /// <param name="commandManager">Manages console commands.</param>
+ public CommandHelper(string modName, CommandManager commandManager)
+ {
+ this.ModName = modName;
+ this.CommandManager = commandManager;
+ }
+
+ /// <summary>Add a console command.</summary>
+ /// <param name="name">The command name, which the user must type to trigger it.</param>
+ /// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param>
+ /// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param>
+ /// <exception cref="ArgumentNullException">The <paramref name="name"/> or <paramref name="callback"/> is null or empty.</exception>
+ /// <exception cref="FormatException">The <paramref name="name"/> is not a valid format.</exception>
+ /// <exception cref="ArgumentException">There's already a command with that name.</exception>
+ public ICommandHelper Add(string name, string documentation, Action<string, string[]> callback)
+ {
+ this.CommandManager.Add(this.ModName, name, documentation, callback);
+ return this;
+ }
+
+ /// <summary>Trigger a command.</summary>
+ /// <param name="name">The command name.</param>
+ /// <param name="arguments">The command arguments.</param>
+ /// <returns>Returns whether a matching command was triggered.</returns>
+ public bool Trigger(string name, string[] arguments)
+ {
+ return this.CommandManager.Trigger(name, arguments);
+ }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Framework/CommandManager.cs b/src/StardewModdingAPI/Framework/CommandManager.cs
new file mode 100644
index 00000000..3aa4bf97
--- /dev/null
+++ b/src/StardewModdingAPI/Framework/CommandManager.cs
@@ -0,0 +1,114 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
+
+namespace StardewModdingAPI.Framework
+{
+ /// <summary>Manages console commands.</summary>
+ internal class CommandManager
+ {
+ /*********
+ ** Properties
+ *********/
+ /// <summary>The commands registered with SMAPI.</summary>
+ private readonly IDictionary<string, Command> Commands = new Dictionary<string, Command>(StringComparer.InvariantCultureIgnoreCase);
+
+
+ /*********
+ ** Public methods
+ *********/
+ /// <summary>Add a console command.</summary>
+ /// <param name="modName">The friendly mod name for this instance.</param>
+ /// <param name="name">The command name, which the user must type to trigger it.</param>
+ /// <param name="documentation">The human-readable documentation shown when the player runs the built-in 'help' command.</param>
+ /// <param name="callback">The method to invoke when the command is triggered. This method is passed the command name and arguments submitted by the user.</param>
+ /// <param name="allowNullCallback">Whether to allow a null <paramref name="callback"/> argument; this should only used for backwards compatibility.</param>
+ /// <exception cref="ArgumentNullException">The <paramref name="name"/> or <paramref name="callback"/> is null or empty.</exception>
+ /// <exception cref="FormatException">The <paramref name="name"/> is not a valid format.</exception>
+ /// <exception cref="ArgumentException">There's already a command with that name.</exception>
+ public void Add(string modName, string name, string documentation, Action<string, string[]> callback, bool allowNullCallback = false)
+ {
+ name = this.GetNormalisedName(name);
+
+ // validate format
+ if (string.IsNullOrWhiteSpace(name))
+ throw new ArgumentNullException(nameof(name), "Can't register a command with no name.");
+ if (name.Any(char.IsWhiteSpace))
+ throw new FormatException($"Can't register the '{name}' command because the name can't contain whitespace.");
+ if (callback == null && !allowNullCallback)
+ throw new ArgumentNullException(nameof(callback), $"Can't register the '{name}' command because without a callback.");
+
+ // ensure uniqueness
+ if (this.Commands.ContainsKey(name))
+ throw new ArgumentException(nameof(callback), $"Can't register the '{name}' command because there's already a command with that name.");
+
+ // add command
+ this.Commands.Add(name, new Command(modName, name, documentation, callback));
+ }
+
+ /// <summary>Get a command by its unique name.</summary>
+ /// <param name="name">The command name.</param>
+ /// <returns>Returns the matching command, or <c>null</c> if not found.</returns>
+ public Command Get(string name)
+ {
+ name = this.GetNormalisedName(name);
+ Command command;
+ this.Commands.TryGetValue(name, out command);
+ return command;
+ }
+
+ /// <summary>Get all registered commands.</summary>
+ public IEnumerable<Command> GetAll()
+ {
+ return this.Commands
+ .Values
+ .OrderBy(p => p.Name);
+ }
+
+ /// <summary>Trigger a command.</summary>
+ /// <param name="input">The raw command input.</param>
+ /// <returns>Returns whether a matching command was triggered.</returns>
+ public bool Trigger(string input)
+ {
+ string[] args = input.Split(new[] { ' ' }, StringSplitOptions.RemoveEmptyEntries);
+ string name = args[0];
+ args = args.Skip(1).ToArray();
+
+ return this.Trigger(name, args);
+ }
+
+ /// <summary>Trigger a command.</summary>
+ /// <param name="name">The command name.</param>
+ /// <param name="arguments">The command arguments.</param>
+ /// <returns>Returns whether a matching command was triggered.</returns>
+ public bool Trigger(string name, string[] arguments)
+ {
+ // get normalised name
+ name = this.GetNormalisedName(name);
+ if (name == null)
+ return false;
+
+ // get command
+ Command command;
+ if (this.Commands.TryGetValue(name, out command))
+ {
+ command.Callback.Invoke(name, arguments);
+ return true;
+ }
+ return false;
+ }
+
+ /*********
+ ** Private methods
+ *********/
+ /// <summary>Get a normalised command name.</summary>
+ /// <param name="name">The command name.</param>
+ private string GetNormalisedName(string name)
+ {
+ name = name?.Trim().ToLower();
+ return !string.IsNullOrWhiteSpace(name)
+ ? name
+ : null;
+ }
+ }
+} \ No newline at end of file
diff --git a/src/StardewModdingAPI/Framework/ModHelper.cs b/src/StardewModdingAPI/Framework/ModHelper.cs
index 4a3d5ed5..04767de5 100644
--- a/src/StardewModdingAPI/Framework/ModHelper.cs
+++ b/src/StardewModdingAPI/Framework/ModHelper.cs
@@ -27,17 +27,22 @@ namespace StardewModdingAPI.Framework
/// <summary>Metadata about loaded mods.</summary>
public IModRegistry ModRegistry { get; }
+ /// <summary>An API for managing console commands.</summary>
+ public ICommandHelper ConsoleCommands { get; }
+
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
+ /// <param name="modName">The friendly mod name.</param>
/// <param name="modDirectory">The mod directory path.</param>
/// <param name="jsonHelper">Encapsulate SMAPI's JSON parsing.</param>
/// <param name="modRegistry">Metadata about loaded mods.</param>
+ /// <param name="commandManager">Manages console commands.</param>
/// <exception cref="ArgumentNullException">An argument is null or empty.</exception>
/// <exception cref="InvalidOperationException">The <paramref name="modDirectory"/> path does not exist on disk.</exception>
- public ModHelper(string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry)
+ public ModHelper(string modName, string modDirectory, JsonHelper jsonHelper, IModRegistry modRegistry, CommandManager commandManager)
{
// validate
if (string.IsNullOrWhiteSpace(modDirectory))
@@ -53,6 +58,7 @@ namespace StardewModdingAPI.Framework
this.JsonHelper = jsonHelper;
this.DirectoryPath = modDirectory;
this.ModRegistry = modRegistry;
+ this.ConsoleCommands = new CommandHelper(modName, commandManager);
}
/****