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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-09-26 21:08:54 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-09-26 21:08:54 -0400
commit3c42119c8c0541a4f233e79fe591aa09c79c58cf (patch)
treeb29b7e47fcdb5b864d62d0ffaa101d9fe41d23da /src/StardewModdingAPI/Framework
parent83bc6264e44d9b385db819c15892da316955471f (diff)
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restore AssemblyRewriters assembly for method injection
This fixes a SMAPI 2.0 issue where mods would fail with MethodAccessException if they used SpriteBatch methods that got rewritten for MonoGame/XNA compatibility, because the methods SMAPI injected were internal. Moving it back into a separate assembly lets us make it public without making it visible to modders.
Diffstat (limited to 'src/StardewModdingAPI/Framework')
-rw-r--r--src/StardewModdingAPI/Framework/ModLoading/Rewriters/Wrappers/SpriteBatchWrapper.cs59
1 files changed, 0 insertions, 59 deletions
diff --git a/src/StardewModdingAPI/Framework/ModLoading/Rewriters/Wrappers/SpriteBatchWrapper.cs b/src/StardewModdingAPI/Framework/ModLoading/Rewriters/Wrappers/SpriteBatchWrapper.cs
deleted file mode 100644
index 7a631f69..00000000
--- a/src/StardewModdingAPI/Framework/ModLoading/Rewriters/Wrappers/SpriteBatchWrapper.cs
+++ /dev/null
@@ -1,59 +0,0 @@
-using System.Diagnostics.CodeAnalysis;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-
-namespace StardewModdingAPI.Framework.ModLoading.Rewriters.Wrappers
-{
- /// <summary>Wraps <see cref="SpriteBatch"/> methods that are incompatible when converting compiled code between MonoGame and XNA.</summary>
- internal class SpriteBatchWrapper : SpriteBatch
- {
- /*********
- ** Public methods
- *********/
- /// <summary>Construct an instance.</summary>
- public SpriteBatchWrapper(GraphicsDevice graphicsDevice) : base(graphicsDevice) { }
-
-
- /****
- ** MonoGame signatures
- ****/
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Linux/Mac.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix? matrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, matrix ?? Matrix.Identity);
- }
-
- /****
- ** XNA signatures
- ****/
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin()
- {
- base.Begin();
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState)
- {
- base.Begin(sortMode, blendState);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect);
- }
-
- [SuppressMessage("ReSharper", "CS0109", Justification = "The 'new' modifier applies when compiled on Windows.")]
- public new void Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Matrix transformMatrix)
- {
- base.Begin(sortMode, blendState, samplerState, depthStencilState, rasterizerState, effect, transformMatrix);
- }
- }
-}